Developer postOriginal post (opens in a new tab)

Early Access Update #27 – A Quiet Week For the Fish

Hi guys, update time. Unfortunately, (I have a full-time job outside of Samphi) work has been tough this week and taken up a lot of my time, leaving little for Samphi. My initial plans to get some behavior for the animals coded has been watered down to a few bug fixes and a half implementation for fish.

Sorry there’s not more this week, but with doing a weekly update this is unfortunately sometimes going to be the case.

Most of the updates were covered in the last update, but let’s take a quick look at what HAS been done:

So this is a partial implementation and isn’t in the build, but I can at least show what I’m working on.

With the pools of water now containing fish I want to tie it into the fishing mechanic. Currently, you can pull up to any pool and cast your rod. You never see a fish, and they’re unlimited. In the spirit of survival, I want this to change so that you can only fish if there’s actually fish there.

Once you fish all the fish out of an area that’s it, you need to move on or wait for them to respawn in time. So this is half implemented. You can cast, fish in the pools will swim to your lure, and only then you’ll catch a fish. Here’s a gif:

As you can see the behavior here is incomplete, so couldn’t be included in this release, but hopefully next. :)

The only other additions that I didn’t cover in the last update a few small bug fixes, both pertaining to fishing. For starters, fishing simply wasn’t working. The item update work had left the fishing system a bit wonky. That’s now back working. Also, you could previously move whilst fishing, so that’s been amended so that if you’re fishing you’re stationary.

With 0.2e now available in the beta branch, here’s a full changelog:

  • Added 'give item ID x' command to console.
  • Added bin so you can dump unwanted items
  • Item stacks can now be combined
  • Fixed issue where you couldn't fish
  • Fixed issue where you could move while fishing
  • Updated various art assets

Next update is going to be VERY small. I go on holiday next week, France & Belgium, so will be away come Friday. I still want to post something, so that means getting it ready over the weekend: not much time! Still, I’ll put something together.

So a quite week for Samphi, and another to come. Just how it’s worked out I’m afraid. I wish I could work on Samphi fulltime, and that was always the plan, but it wasn’t to be. Still, progress is constant and we're certainly moving forward. :)

Until next time, ciao.

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website
Samphi Website

Follow me on Twitter
Greeny Games Twitter
Samphi Twitter