Developer postOriginal post (opens in a new tab)

Early Access Update #28 – Right, Where Were We?

Remember me? I’m so used to doing the weekly update that 2 weeks feels like an eternity! I’m done gallivanting, so how about we catch up on what’s happening with Samphi?

In terms of the build, there’s not much to show, most of the stuff I’ve done has been behind the scenes, but there're a few things we can talk about! A relaxed chatty update to get back into things. Grab your tea and let’s go.

Before we get started, 0.2 e has been in the beta branch for 2 weeks now and since there’s no bug reports its time to move it to the stable branch for all. For a reminder on what 0.2e brings, check out the previous update.

I’ve been doing a fair amount of work on fishing recently! In the last update, I teased an update to the system and it’s spurred me on to do a complete overhaul. Fishing in games is usually too … easy. You cast your rod, and you WILL get a bite after a few seconds. That’s exactly how Samphi did it, until now.

I was going to show what I’ve done so far in this update, but I’m going to wait until next and present it all as a complete system. It will be more fluent and clearer that way, so stay tuned for more info soon!

Outside the fishing stuff, I’d like to start incorporating more survival aspects into Samphi now. For a while now we’ve had the stats in the top left, but they’re yet to be plugged in and actually do something. I think I’m going to start plugging them in over the next few weeks.

One thing I’ve also been thinking about adding is a counter for how long you’ve been alive, but I’m not sure to what extent this affects your character. Currently, there’s no penalty for dying, and there're not many ways you can actually die, but I’d like to change this. I don’t want to punish the player for dying, more reward them when they stay alive. Any suggestions for what you could gain by staying alive for a long period of time?

I just wanted to acknowledge some really nice comments I got on the last update. A few people mentioned how they appreciated the consistency of the updates and the fact that I’m always upfront with what’s happening and why …

Thank you. :) I really appreciate it.

Right now my schedule is a bit hectic. My day is:

  • 6am – 5pm: Fulltime job
  • 5pm – 8pm: Decorating house
  • 8pm - ~11/12: Samphi

Weekends are half decorating, half Samphi. No time to play games anymore! Ironic, since I’ve been making my own game I play fewer games than ever before!

I love everything I do, so am not complaining in any way, but with that schedule by the time Friday night comes around I’m knackered and usually just want to sleep, but always stay up ‘till 1-2am to ensure the update goes out, so to receive such appreciative feedback is very welcome and encouraging. Thanks again! :)

Fishing. The fishing stuff I mentioned earlier will take most of my dev time this week. But it will be worth it! I want the systems in Samphi to be fun, engaging and somewhat realistic. Fishing is the first to get this treatment, and things like crafting, combat, and farming etc. will all receive the same treatment in the future.
So what about the Wolves. I’ll be working on the wolves (adding their aggressive behavior) soon(ish) ... Honestly, I’ve been putting it off a bit because it requires an attacking animation and I find art very hard, but it’s time to face it. The AI isn’t much of a problem, but the art certainly is!
So that’s it for this week. It’s been a bit slow since my return from holiday, and with house decorating taking time, but we’re getting back to it.

Until next time, ciao.

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website
Samphi Website

Follow me on Twitter
Greeny Games Twitter
Samphi Twitter