Developer postOriginal post (opens in a new tab)

Early Access Update #32 – Steam Cloud Integration

Update time amigos. I swear, the days are getting shorter; these come around to so fast now. Progress has been a bit slow this week, Uni work has been a bit intense, but I’ve been doing some interesting stuff with Steam Integration! Let’s take a look, I won’t keep you long.

I’ve always intended for Samphi to utilize Steam Cloud for as much as possible and this week I’ve started playing with it! I started simple with the settings file and as it turns out integrating with Steam Cloud is nice and easy! Just a few file function changes and we’re set.

I intend for everything to be cloud based, so your entire Samphi experience will follow your Steam account; Settings, levels, and player data included. I’ll be working on hooking up those other things this coming week and they should be ready for the next update!

Another area of work this week has been drawing new trees … Art is SO hard. It takes me ages to draw anything, and times that by ten for me to draw something I like. Progress with the tree is slow, but it’s getting there. I’m still not very happy with this design, it’s the leaves I’m not too fond of, but here’s what I have so far:

This is just the redesign of the standard tree. There’s a whole new tree that I’d like to add next. One that will provide dark wood!

I’ve had an idea for a menu update for a while now and I think I’m going to start work on it soon. Currently, when the game loads it created a random stretch of land that isn’t used, it’s just for show. I figure why not load the last level that the user was on. This would meld the menu and gameplay together smoothly and get you into game faster! What do you think of that idea?

I’ve been made aware of a bug in the latest builds, 0.2f(stable) and 0.2g(beta) with using custom textures. It’s to do with the new worm item. Every time I add a new item I have to setup it’s custom texture in the code and I simply forgot to do it for the new worm item.

Problem is, I’ve done screwed up my version control and don’t have access to those builds anymore. What that means is that the soonest the bug will be fixed in is 0.2h. It’s fixed right now in my current build, and that should hit the beta branch next week.

So for now, I’m going to move 0.2g to the stable branch fully aware of the bug. I don’t believe it will affect many players as I’ve only had one report, but apologies. The next build will sort it.

So for the next update I’ll be starting with syncing files, art will be a constant job running underneath, and if there’s time at the end of the week I’ll turn towards the menu idea. I think that would be cool.
Sorry there’s not much to show this time, quiet week. :) Just means there will be more next time, so see you then! Ciao.

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website
Samphi Website

Follow me on Twitter
Greeny Games Twitter
Samphi Twitter