Time for another update! Unfortunately, it’s largely the same deal as last week with University and work hogging my time. Good news is things should be settling down now, first few weeks of term are always a bit mental. I have however got some updates on what I’m working on. This is only a short one, so let’s get to it.
So Steam cloud integration is going well, it’s essentially done, but I overlooked something! I changed everything to work through Steam Cloud but made it so that it ONLY works via Steam cloud. Oversight by me, but with my current build if you disable the ability for the Steam Cloud to work then the game doesn’t save locally.
This isn’t a huge issue to fix, it just didn’t get done on-time to make this update, unfortunately. I don’t want to rush it, so I’m going to delay the next update, v0.2h, until next week.
The main menu is another case of ‘It looked simple, turns out it isn’t’. So the changes I have planned for the main menu is that it will load your last level instead of generating a generic menu area. I thought oh, that will be easy, just load the level instead of generating a new area. Oh, how wrong.
The main menu is built as a very separate part of the game and has its own game state. So just loading the level behind it doesn’t work. The game is in the wrong state. Then when and where do I spawn the player, because the player spawn code is tied tightly with the level load code.
The upshot is that this feature that I thought was simple is going to take a bit more time, and as I mentioned at the start of the article, time has not been on our side with week. So I’m still on with it, it just needs a bit more TLC than I could give it this week. :)
As mentioned in the last update there was an issue with custom textures and the new worm item. That’s now sorted so you should be able to re-enable custom texture packs again!
Another bug I ran across was with the settings menu. Once done with the resolution or language menus the settings menu wouldn’t be displayed. That’s also now sorted.
For next week’s update, I will be releasing v0.2h. It will include Steam Cloud integration, the new menu, and the aforementioned bug fixes. Sorry I couldn’t get it out this week, time has been my enemy this week.
Still, always moving forward and making progress, so many thanks for checking out this week’s update. Been lackluster the last 2, so I’ll try get something substantial put together for next week. :)
Enjoy your weekend friends. :) Ciao.
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