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Early Access Update #35 – Slowest week ever :(

Hi guys. Let me cut right to the chase and apologies; there’s nothing to report on this week. Work, Uni and life have conspired to sap my time away and they did a good bloody job of it!

When there’s a big job currently been tackled, I tend to try and get a bunch of little jobs done also so there’s always something to show in the update. This week however time has been so tight that I’ve only could work on this main job and it’s still giving me grief.

I thought I fixed the issues! I’ve already written this article once this week (I tend to write these the day before) and it was all about how things were working and Cloud was here, but that went to pot. I did more testing and there’s still undefined behavior so I just can’t push it out.

I’m not going to waste your time with an update of fluff, so let’s just return to it next week. Sorry I couldn’t find more time for Samphi this week, the last few weeks have been like this and I hate not been able to dedicate enough time to Samphi to keep it moving forward as fast as we’d like.

If anything, at least this update serves to re-assure that progress is still happening, albeit slowly right now. We are moving forward; we’ve just unfortunately hit a large piece of work at a period when time is at its tightest. We’ll get there. Thank you for your patience. :)

Enjoy your weekend and see you back here next week. Ciao!

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