Finally, I have things to show! About bloody time isn’t it! I’ve been over the difficulties with Steam clopud in the last update, so no need to re-hash. Let’s just get to the new features and bug fixes that 0.2h are bringing!
Steam Cloud is here, and while I’ve tested it and found no issues I want to be crystal clear! Please do not download the update without first backing up your save data. Steam Cloud isn’t looking at your level data, just your settings, but I’d rather be safe than sorry so I do advise backing up.
C:\Users\{USERNAME}\AppData\Local\Samphi
Just copy those files somewhere and if things go tits up then you have your backup. Thanks!!
Let’s start with the biggest change, Steam Cloud. It’s been a royal pain in the ass with level data, but settings appear to be working, so I’m going to roll that out and see if that’s stable. What this means is your settings file should now sync over cloud! A step towards level syncing.
To make use of this feature you’ll have to enable Steam Cloud for the app, but luckily that’s easy! Right click on Samphi in your library, properties, and select ‘Enable Steam Cloud synchronization for Samphi’.
In the top right of the main menu there is a cloud icon. Solid means you’re connected and synced, transparent means you’re not. There’s no in-game cloud settings, so if it’s turned off you simply need to do the previous step.
There’s nothing extra you must do. If enabled, your settings file will simply sync when you exit the game. Hope this is of use, and like I say, this will help gage if the existing cloud code is stable whilst I work out my levels refuse to sync properly!
V0.2h also brings more changes over towards the newer art style for UI. I’ve updated bit and bobs in the settings menu, and totally re-drawn the character creation screen. Things are looking much nicer here:
I’ve also updated the background of the levels. Now this was part bug, part aesthetic change. Essentially I felt they were too low, especially on resolutions different from 1920 * 1080. Before their positions were set manually and didn’t change, but now they’re positioned relative to the resolution so they should always look great!
Last but not least there have been a few small bug fixes incorporated into this build. The first is with animals in the main menu. They tended to walk to one edge of the screen and then get stuck just walking in place. FIXED!
There was also an issue where when you changed language the menu didn’t reappear autoamtiaclly. You were left looking at an empty screen and you had to press ‘Back’ manually to return to where you needed to be. This is also now FIXED!
I’ve been made aware of one more issue regarding putting items in chests. If anyone is experience this rest assured I’m looking into it for the next update. :)
Okay, here’s the full changelog for v0.2h now available on the beta channel:
- Fixed the issue where animals would get stuck walking into the edge of the screen
- Fixed no menu issue when changing language
- Made background change depending on resolution. It should now be positioned correctly!
- Hooked up the settings file to Steam Cloud. This is because I'm having trouble getting the level files to sync, so we'll start here. If anything goes wrong, losing a settings file isn't an issue. Your precious level data is!!!!
- Updated art in settings menu + character select to new art style
So, what will I be working on next? Well I’ll be trouble shooting Steam Cloud for one, but I have a few new items I’d like to get into the game. I’d also like to have a peak at Steam Achievements and see if we can’t flesh out combat a bit more. Wolves are here but they need to be hostile.
Given current time restrains that might be a little ambitious, but that’s what’s currently on my radar. If you have any other suggestions just drop them in a comment. :)
Thanks for the patience with these slower updates people! You guys/gals are the best community! Enjoy your weekend friends. Ciao!
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