Phew. Launch weekend is over. It’s been crazy, especially since Desura has finally sunk. Great timing there lads! Well, since launch I’ve put a few things in place so we’ll go over them in this final update before we move to a fixed schedule.
Quick note, if anyone has any issues regarding Desura and keys etc. just drop me an email at [email protected] and we’ll sort it straight away.
There were a number of bugs present at launch, sorry about that, but the good news is they are fixed. I don’t know how long it takes my uploads to reach Steam clients as an update, but it’s uploaded and the following issues are fixed:
- Fixed bug with game crashing when using the fishing rod.
- Fixed bug with icons when overfilling craft bin.
- Fixed crash that sometimes occurred when moving items.
- Moved build number from 1.0 to 0.1ea.
I want Samphi to receive regular updates, and I think Friday would be a good day for them. Each week I’ll push my last stable build to Steam. Some weeks the updates will be thin, and others substantial, but they will be regular.
With each update, I’ll also release one of these updates detailing just what the build brings and any other related news. This will start this Friday!
There’s a good number of discussions on the community hub now so I’ve created a few sub-forums so we can stay better organized. Currently, we have the following categories:
- General Discussions
- Suggestions
- Bug Reports
- Trading
New categories will be added as needed but these will see us through for a while.
On a related note, I’d like to run something past you on how to handle bug threads. Once bugs are fixed I want some way of indicating that on the discussion post. The best way seems to be to lock the thread and I’ll add one final message stating that the issue is fixed, and the build number of the version that included the fix.
What do you think of this? At first glance, it looks like a good way to distinguish between active bugs and those that have been solved, but I understand that some might not want locking out of their threads. Let me know what you think of this.
The final thing I’d like to talk about is guides. I’m putting one together for crafting, and have a few more that I’d like to create such as:
- How to create custom textures
- Sharing your levels
- Farming
- Skilling
I’m making sure these guides are the best they can be, creating lots of informative graphics etc. so they may take a while to come but know I;m working on them! If there’s anything else you’d like a guide on let me know. :)
That’s all I have for this update. I’ve patched most of the initial bugs, done some tidying to the discussions and am working on complimentary game material.
See you all on Friday for the next update!
As always you can show your support and keep up to date with development by following me here:
Visit my websites
▶ Greeny Games Website
▶ Samphi Website
Follow me on Twitter/Facebook
▶ Greeny Games Twitter
▶ Greeny Games Facebook
▶ Samphi Twitter
▶ Samphi Facebook
Until next time, ciao.