Hi friends,
It’s Friday and time for another Early access update! Let’s start with an overview of what’s changed in this update, and then I’ll go into more detail on some of the bigger changes for those that want it!
Let me preface the following by saying that this update has gone to the beta channel. The last update I just pushed live and it had a bug. For this one It’s gone to the beta channel and will go to the standard channel in a week or so if no bugs are found.
To access the beta channel, right click Samphi in your library >> Properties >> BETAS, and select the only beta channel there is. That will get you v0.1bu (u for untested). At any point, you can opt out of this and go back to the stable channel and build.
All codes should give access to this beta, but if anyone has any problems just let me know.
Right, on with the changelog:
- Re-coded items. They are now somewhat open to modding later down the line. (Explanation to follow)
- Items can now be snapped to/from the crafting bin by holding shift and left clicking.
- Updated world select screen. It was like this a long time ago and I recently found a screenshot and wanted to go back to it!
- Opened up the other worlds so you can now have 5 worlds
- Fixed issue where the player was underneath the door
- Fixed issue where you couldn't place backing walls behind doors
- Changed sprites in custom_textures folder back to normal
Okay, so let me explain what’s happened with the items a little bit. In an earlier update, I changed the name of an item and the game really didn’t like it. I looked at the item code and it wasn’t a quick fix, so I re-coded it. It needed doing. Be it now or later, that code needed updating so I just went for it.
One of the changes to gameplay is that you can now snap items to/from the crafting bin by clicking an item while holding [Shift]. So [CTRL] and hovering over an item will show a description, and [Shift] and click will snap it to/from the crafting bin.
While I’m here, what I think I’m also going to do it separate item information from the game into a config file. This way item name, descriptions, and images can be modified. It’s not a huge job, so that should come pretty soon.
Samphi always had 5 world slots, but 4 were turned off. Well, they’re now on! You can have 5 separate worlds now, with 3 individual characters and they aren’t tied together. You can place any character in any world and mix and match.
Again, while I was here I made a slight cosmetic update. A long time ago Samphi’s world creation used to look like this:
I always liked this and don’t really know why it changed. I found this old screenshot and decided to go back. The world sprites, like all sprites in the game, are not final, but I love having little worlds there. Do you prefer the worlds or the text?
If you haven’t seen already I released a guide covering the creation and use of custom_textures. If you haven’t read it, definitely go take a look and start modifying Samphi!
Since this update hasn’t seen much added to gameplay, next update will be entirely focused on that. Here’s what I think I’ll be working on:
- Adding Chests
- Adding Iron
- Adding Sheers
- Adding Wolf
- Adding new crop
Those are the things I want to get working on next, so let me know what you think.
Hope you’ve all had a great week and have an even better weekend ahead! It’ll be solid dev for me, get some fresh content added! :)
As always you can show your support and keep up to date with development by following me here:
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