Hey folks, following our initial release feedback and expo demo at VGX on the weekend, we've pushed a small update to the main branch.
If you're interested in testing RC updates before they're live, let us know and we can work on connecting you to a beta release branch.
PATCH NOTES 0.1.0.1
fix for room objective errors in some levels
updated key rarity
updated balance of some levels
fix for various stuck balls
fix for missing checkpoints when entering a new biome
updated SFX assets and mixing
rebalanced biome rarity
added one-time points bonus when completing a room
added game hints and compliments to the loading screen
We've got another small update in the works planned for next week, and we've started working on boss designs for our first major update. Thanks everyone for your feedback so far, and we hope this new update improves your progression rate for unlocking new biomes!
