VERSION: WAW 1.170515a
DATE: 15/05/2017
*** IMPROVEMENTS ***
- (General) At the end of the Unit Delivery phase, delivered stacks merge with the allied stacks already present in the delivery regions
*** FIXES ***
- (Achievement) Fixed achievement Veteran not being unlocked
- (Achievement) Fixed achievement Prefect not being unlocked
- (Achievement) Fixed achievement King not being unlocked
- (Achievement) Fixed achievement Emperor not being unlocked
- (Achievement) Fixed achievement Achilles not being unlocked
- (Achievement) Fixed achievement Mars not being unlocked
- (Achievement) Fixed achievement Treasurer not being unlocked
- (Achievement) Fixed achievement Banker not being unlocked
- (Achievement) Fixed achievement Scrooge not being unlocked
- (Achievement) Fixed achievement Cresus not being unlocked
- (UI) Bombing action is now available at the begining of the movement for aerial units
- (UI) Air recon is automatic, the action button has been removed
- (UI) Fixed, disbanding a unit was not cancellable
- (UI) Bombing action tooltip was not localized
- (UI) Bombing action button is now visible when no or all aerial units with a land attack factor are selected
- (UI) Bombing action button is automatically deactivated when merging or spliting units
- (General) Aerial units can now activate strategic bombing. Once activated, it cancel any possible attack on land units
- (General) Fixed game crash when playing cards whose effect is not applied immediately (e.g. "Threats on Cairo" in scenario Missouri 1861)
- (Cards) Improved card behaviour
- (Cards) Fixed issue with unit prices modified by cards, where prices could become negative and players could win money by buying those units
- (Cards) Fixed issue where some stack movements ordered by a card were not executed (i.e. 'Capture of Camp Jackson Card' in Missouri 1861)
- (Battle) Fixed rare issue where an attacker that lost a battle would stay in the battle Region
- (Battle) Fixed bug in 3+ players scenarios where a battle opposing 2 players different from the current player could be launched
- (Battle) Fixed game crash after some battles ending with a leader being wounded
- (Battle) Fixed bug where the game would freeze at the end of battle, after a leader was wounded
- (Battle) Fixed a bug where overruning an enemy stack in a region that was already in battle due to an aerial attack would result in the region still being considered in battle whereas no enemy unit remained
- (AI) Fixed crash when AI tried to compute moves while it has no more units to control