Map Clear Reward Reroll Feature Added

You can now refresh the reward list up to 4 times.
Reroll charges are restored by defeating bosses.
Normal Monster Adjustment
Reduced Strength stats for mid-to-late-game monsters and increased their damage multipliers.
In the later stages, monster stats were disproportionately high compared to variable cards, which significantly reduced the usefulness of debugging.
To address this, Strength stats have been lowered while maintaining overall damage by increasing the damage multiplier. This enhances the impact of Strength debuffs.
Additionally, when using a Hypnosis Coin to convert late-game monsters into allies, their high damage multiplier will allow for better scaling potential.
Boss Monster Adjustment
Simplified the stat increase algorithm upon phase transitions.
Reduced damage multipliers and increased Strength stats for early-to-mid-game bosses.
Previously, when a boss changed phases, stats increased based on the following conditions:
If a specific stat had been heavily reduced by debugging, it would increase significantly.
If not, all stats would increase evenly, with the total amount being greater than in case 1.
This system was intended to reward targeted stat reduction, but due to a lack of explanation, many players misunderstood it as the boss simply "undoing your debugging," causing frustration.
This update removes condition 1, so stats will no longer spike back after heavy debuffing.
