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[Update - 0.7.3] Combos, Juggeling and refinement!

Last update focused on new and interesting attack mechanics - the response was positive! I'm happy to see players enjoy new the attacks :)

I've just delivered a new update to Steam which makes combat EVEN BETTER! Update 0.7.3 further refines the new attacks in a few ways. The forward and upward Power Strikes are no longer chargeable - they simple happen. I think this helps bring purpose back to the traditional downward Power Strike. The forward Power Strike has a delay before attack. The upwards Power Strike is very quick! Depending on the weapons damage, the power strikes become enhanced.

ALSO, damaged enemies now respond much better, 'bouncing' when they hit the ground - hitting an enemy while they are bouncing continues the combo! There is much more opportunity to juggle enemies with attack combinations.

Some minor adjustments include:
- Holding left or right to scroll through the level select
- Enemies grow more difficult in Survival
- Rolling directions

Here is the full list:

    Updates
  • Attack system
  • Level Select scroll
  • Level Select bar
  • Controls Menu
  • Enemy bounce
  • Survival enemies difficulty
    Fixes & balancing
  • Roll Direction
  • Teleport balancing
  • Slope collision
  • Boss bar
  • Credits freeze
  • Skulls stuck in walls

If you want to have your say in future updates you can do the following:
Post on the Steam Rearmed Community Forums!
Join the Official discussion at the Sun-Studios forums!
Reach me on Twitter!
Reach me on the Armed with Wings Facebook page!