Hi Delvers,
We've fixed a couple of bugs and added in some UX clarification to help better convey the stats of Monsters and Delvers, helping to make sense of the Delver level ups that effect your stats. We'll just dive into the stats and what they do quickly here before going over the main changes in this patch:
Stats:
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[] Health - The amount of damage a Delver or Monster can take before they die
[] Accuracy - Compared to the defence of the defender to determine a % change to hit
[] Defence - Compared to the Accuracy of an attacker to determine a % change to hit
[] Initiative - The base number used to order Delvers and Monsters into the queue at the start of combat. A number is randomly generated per character, where the range is based off of the corruption level, and added at the start of combat to give slight variance,
Key Changes:
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[] Cooldown is now shown on the Ability info page.
[] Cooldown and Level are now shown on the Spell info page.
[] When inspecting a Delver inside of combat (Clicking and Holding on them or their Queue Icon), you can now inspect their action details and their current cooldowns.
[] We've added Delver stats to the Delver select screen and Monster/Delver stats to when you inspect a a character inside of a match.
Balance Tweaks:
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[] Breakers hammer has changed to affect only One Delver, instead of All all Delvers, but has reduced in rarity from Gold to Silver.
Bug fixes:
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[] Fixed an issue where your corruption level did not reset correctly when lowering the difficulty
- Fixed an issue where a revived Delver would run out of a room in the wrong direction
