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Tallowmere changelog for v332.x

1 December 2015 – Version 332

Monthly leaderboard

  • The monthly leaderboard for December 2015 is now live. Good luck!

Fixes and improvements

  • Tallowmere is now built with Unity 5.2.3p1.
  • Local Co-op: Fixed Jazza's glowballs sometimes dealing damage to the wrong player.
  • Local Co-op: Fixed Jazza's swapper orb always affecting Player 1.
  • Fixed Archer arrows sometimes passing through shields and bodies.
  • Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable for a moment after getting hit by lightning).
  • Fixed Leapers not facing you when becoming angry after being touched by a Grenade.
  • Fixed floating combat text sometimes overlapping the pause menu.
  • Fixed hero sometimes bouncing when landing on a heart or key.
  • Fixed the "Return the flag to town" speech being too quiet and off-centred.
  • Fixed the "Your health is low!" text sometimes overlapping the menus.
  • Fixed tutorial text not hiding if menus were open.
  • Lots of memory and loading optimisations.
  • Android DLC: The slow-loading Android issue has been fixed thanks to Unity. Initial loading times are now roughly 7x faster. (on my Nexus 9 tablet, loading now takes 4 seconds instead of 30 seconds)
  • Android DLC: Fixed a typo on the Room 50 local achievement.

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6 December 2015 – Version 332.1

Changes:

  • If an Archer is firing at you off-screen, your Rocket Launcher's rockets will now be able to hit things that are far away off-screen for the current room. If the off-screen Archer dies or becomes visible on-screen, the Rocket Launcher's rockets will revert to their default behaviour of being quietly removed if the rocket becomes off-screen and hasn't collided with anything after 0.5 seconds. Basically, this gives you a new advantage against off-screen Archers (and other off-screen enemies at the same time if you're lucky), while retaining original Rocket Launcher functionality otherwise.

Fixes:

  • Fixed an issue with the tutorial text.
  • Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight.

Android DLC:

  • The time-agnostic loading swirl is now only used the first time you launch the game. For every launch thereafter, a new time-defined loading bar will be used instead, giving you a better indication of when the loading will complete.

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10 December 2015 – Version 332.3

Changes:

  • Added a "No controller connected" alert that will display under Input Options > Device Type if you attempt to select an Xbox or PlayStation controller type when no controller is detected.
  • Fixed a hang that could occur when attempting to escape out of the Local Co-op Setup screen.
  • Escaping out of the Local Co-op Setup screen now takes you to the home room instead of the title screen.
  • Fixed alerts on the main menu not fading out if the game was paused.
  • Windows: In the menus, green checkmarks are now green bullet points instead, as Unity and Windows 10 really don't like the checkmark character.

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14 December 2015 – Version 332.4

Mac:

  • Added support for the PlayStation 4 controller with Steam Link.