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Tallowmere changelog for v333.x

16 December 2015 – Version 333

Fixes and improvements:

  • Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.
  • Improved hero's ability to walk over corner ledges successfully without getting stopped/stuck.
  • Improved Feeler movement AI to not get stuck in place as much.
  • Spikes are now flush against block ledge corners.
  • Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.
  • Fixed acid clouds being able to have their movement tangent changed.
  • Fixed Archer arrows sometimes gliding against your shield instead of being blocked and destroyed.
  • Fixed Feeler tongues going out of position momentarily when getting hit while extended.
  • Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed.
  • Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight.

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29 December 2015 – Version 333.1

  • Tallowmere is now built with Unity 5.2.4f1.
  • Improved detection of collision events.
  • Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.

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1 January 2016 – Version 333.2

  • The monthly leaderboard for January 2016 is now live. Happy new year!

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1 February 2016 – Version 333.3

  • The monthly leaderboard for February 2016 is now live.
  • Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit.
  • The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps.

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1 March 2016 – Version 333.4

  • The monthly leaderboard for March 2016 is now live.
  • Added an option to disable scorch mark decals.
  • Memory improvements.

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23 March 2016 – Version 333.5

  • Fixed a framerate issue that could occur during long play sessions.