16 December 2015 – Version 333
Fixes and improvements:
- Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.
- Improved hero's ability to walk over corner ledges successfully without getting stopped/stuck.
- Improved Feeler movement AI to not get stuck in place as much.
- Spikes are now flush against block ledge corners.
- Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.
- Fixed acid clouds being able to have their movement tangent changed.
- Fixed Archer arrows sometimes gliding against your shield instead of being blocked and destroyed.
- Fixed Feeler tongues going out of position momentarily when getting hit while extended.
- Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed.
- Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight.
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29 December 2015 – Version 333.1
- Tallowmere is now built with Unity 5.2.4f1.
- Improved detection of collision events.
- Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.
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1 January 2016 – Version 333.2
- The monthly leaderboard for January 2016 is now live. Happy new year!
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1 February 2016 – Version 333.3
- The monthly leaderboard for February 2016 is now live.
- Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit.
- The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps.
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1 March 2016 – Version 333.4
- The monthly leaderboard for March 2016 is now live.
- Added an option to disable scorch mark decals.
- Memory improvements.
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23 March 2016 – Version 333.5
- Fixed a framerate issue that could occur during long play sessions.