Tallowmere v340 Beta is now available on the beta branch, and is ready to read translated language files. This uses a new version of Unity, and adds support for future languages.
If you would like to translate Tallowmere to your language, please click here for instructions.
Languages
Completed languages:
- English – Chris McFarland
- Simplified Chinese / 简体中文 – Kai Shao
Translations in progress:
- Finnish / Suomi – Olli-Samuli Lehmus
- French / Français – Christophe Braguy
- German / Deutsch – John Westfield
- Italian / Italiano – Luca Pattarini
- Japanese / 日本語 – Taisuke Nakayama
- Latin / Latine – Tycho Davidianus
- Polish / Polski – Maciej Ułanowicz
- Portuguese-Brazil / Português-Brasil – DH.
- Romanian / Română – Hasannejad Dariush
- Russian / Русский – Tycho Davidianus
- Slovenian / Slovenski jezik – Alen Korez
- Spanish / Español – Jose M. Gaspar
- Turkish / Türkçe – Arda Özkal
Future languages:
- Please email [email protected] to get involved.
v340 Beta Changelog
25 August 2016 – Version 340 Beta 1a
- Tallowmere is now built with Unity 5.4.0f3.
- Added support for multiple languages.
- Added a slight glow around each Acid Trap.
- Fixed screen tearing on Ubuntu/Linux.
27 August 2016 – Version 340 Beta 2
- Converted the Tips & Tricks section to read data from local langauge files instead of requesting a file from Tallowmere's web server.
- Added translator names within the Options > Language section.
- Optimised the High Scores GUI column headers for translation.
29 August 2016 - Version 340 Beta 3
- Added strings and definitions for several future languages.
2 September 2016 - Version 340 Beta 4
- Updated the internal list of translator names.
- Updated the monthly leaderboard to September 2016.
- Known issue: Some item names from v334 savefiles are appearing appearing as "???". I will investigate soon.
2 September 2016 - Version 340 Beta 5
- Fixed Hydra, Jazza, and Zaerie stringIDs not being used in certain places.
- Added two Hydra_* stringIDs to the master spreadsheet.
3 September 2016 - Version 340 Beta 6
- Fixed the Hero_TalkToPersonName string not using localised character names.
12 September 2016 - Version 340 Beta 7
- Fixed a string variable not being replaced when returning the flag to Lady Tallowmere.
- Fixed certain item names loaded from v334 savefiles showing as "???".
14 September 2016 - Version 340 Beta 8
- Added a Beta 8 section to the master spreadsheet.
- Fixed various strings and variables not being replaced.
16 September 2016 - Version 340 Beta 9
- Added a Beta 9 section to the master spreadsheet with various strings.
- Fixed some combat log and floating text strings not being parsed.
25 September 2016 - Version 340 Beta 10
- Added strings for the end of the Kidnapping rescue cutscene.
- Added parsing for gendered rarity strings for Russian.
- Added parsing for accusative friendly character names for Russian.
- Added parsing for special singular and plural variations of "coin" for Russian.
- Fixed Jazza's Glowball combat strings not being parsed.
19 October 2016 - Version 340 Beta 11
SavedGame files saved with this beta version will not be compatible with the live 334 version if you decide to opt out of the beta. High Scores are still compatible between the two versions though.
- Tallowmere is now built using Unity 5.4.2f1.
- Added Simplified Chinese (简体中文) as a selectable language, translated by Kai Shao.
- Added a stringID for Mr Biggun's "Meow" floating text in Mr Bigguns' Shield Challenge.
- Fixed an issue where +Base Damage numbers on new weapons were being rolled too low after loading a saved game.
- Fixed punishment menu text reverting to English after being toggled.
- Fixed Russian coin strings not using the correct stringID depending on the integer.
- Fixed Russian punishment strings not using the correct stringID depending on the integer.