Happy New Year 2017 !
https://youtu.be/CEllO6T14Dk
The video shows some base technology that I am basing the next game with. It's rather a long video, so you don't have to watch everything.
The next game from Pixellore will be a side view platform either in 2D or 3D with complex AI simulation. The tech demonstrate early version of the game editor with some tile painting, object placement and AI path finding. This isn't a game but it is just a path finding algorithm test.
Every agent has stupid AI that only knows where a random heart is and it attempts to go there and knows nothing else. This is built to test the path finding algorithm which has background threading path finding in dynamically changing world.
It was challenging to make it work with the stairs. The stairs introduces a lot more complex node creation rules for the path finding. Seems to run cool with almost less than 1ms on main thread with around 1000 agents so I am loving the threading a lot at the moment!
Anyway, happy 2017 everyone, and I hope I can share more on the new game as it gets developed.