Release Note : Version 0.8.7.2 22 Oct 2015
- Fixed : When West dies while lots of mobs are "exploding" and then continue the save game, the mobs may not explode and fade away properly.
- Update : Better unit generator based on the volume of the generator. This means the mobs will spawn more evenly based on the coverage of the mob generator in the game. We are going to go through the levels and then adjust the generator to take advantage of this new method. (as well as the random map ones too )
- Update : Added more variations to the starting , end and elevator room.
We have begun some art work for the Steam trading card, preparing for the release on Jan next year!
Release Note : Version 0.8.7.1 21 Oct 2015
- Fixed : Attempt to fix empty item issue with ore refine.
- New : Added more rooms : End bed rooms , End toilets.
Release Note : Version 0.8.7.0 20 Oct 2015
- Fixed : "Broken" status on items in the 3D printer crafting UI.
- Fixed : Some bugs related to power status and various facilities.
- Fixed : Empty item in the container and inventory.
- Fixed : Multiple warning UI popping up when the generator is over heated.
- Fixed : Minor UI bug with generator limit time text going over the sprite.
- New : Added sound for powering up and down the location. Power up sound will only be playing in the Central control. Power down sound will be heard when a black out triggers.
- Update : Added missing hud_mutant_invasion_arrived in UI_Text
- Update : Adjusted position of the barrels in the item view to fit them better with the core.
Release Note : Version 0.8.6.9 19 Oct 2015
- New : New music during Central control invasion game play!
- New : Implemented muscle max medics.
- Fixed : Researching ranged weapon can sometimes cause the assembled counterparts to be used instead.
- Fixed : Time scale bug when West is in sleep and invasion triggers.
- Fixed : Zero durability reactor cores attracting the mobs during invasion battle. Now West can't put in core with zero durability.
- Fixed : Missing crafting link for Nano flash light.
- Fixed : Incorrect regional infection rate for Central control.
- Fixed : Incorrect infection level for Central control when not invaded.
- Update : Added more area lights for Engineering and Research.
- Update : Disabled cancel button for the research facilities to prevent potential canceling of researching important data chips. :D
- Update : Increased yield of Marsmali and MuscelMax to encourage more frequent use.