Release Note : Version 0.8.9.4 16 Nov 2015
- Fixed : Beacon bug.
- Fixed : Spawning room with empty contents.
- Fixed : Small tool tip bugs.
- Fixed : Suit durability gauge bug.
- Update : Improved speed of storage UI opening.
- Update : Added more room types.
- Update : Slightly moved time control UI so it doesn't overlap for 1280x720 resolution.
- Update : More work for Generator security turrets.
Release Note : Version 0.8.9.3 14 Nov 2015
- Fixed : Invisible barrier in some random map tile.
- Fixed : Wrong direction of objects for some random map tile.
- Fixed : Removed unusable trassh box.
- Fixed : Fixed beacon tooltip bug.
- Update : Added few more random map tiles.
Release Note : Version 0.8.9.2 13 Nov 2015
- Fixed : Invisible barrier in some random map tile.
- Fixed : Inaccessible bed side drawer by Carson hotel.
- Fixed : Unusable tap in hotel.
- Fixed : Contamination system. It will now spread and speed of spread depends on the contamination level. Low level pill is not going to be very effective
when you are fully contaminated.
- Fixed : Jonathans Lab missing locked status.
- Fixed : Beacon UI localization bug.
- Fixed : Speech placement bug for recycle and refine.
- Fixed : Condition tooltip will now update while hovering over them.
- Fixed : Beacon sprite rendering below decal sprites.
- Update : Probe is now changed to Beacon as suggested.
- Update : Pressing enter will make a new line in beacon UI.
Localization
ItemDescription
Update = 221 (Probe)
UI_Text
New = probe_title ~ probe_pickup_note to beacon_title ~ beacon_pickup_note