Release Note : Version 0.9.0.7 29 Nov 2015
- Fixed : Missing sprites in one of random map tile.
- Fixed : Inventory is not accessible if you stand in front of not interact-able objects.
- Fixed : Possible bug fix for sound effects reported by Drazzar.
- Update : Enabled map viewing during tube travel.
- Update : Disabled pause in Journal viewing while traveling by tube.
Release Note : Version 0.9.0.6 28 Nov 2015
- Fixed : Missing sprites by the elevators.
- Fixed : Mis-behaving wall sprites by the mine.
- Update : Performance oprimization for low spec computer. Shadow intensity of 0 will now bypasss processing wall shadow completely.
We will make options to control the decals so that they can be further optimized for low spec computers.
Release Note : Version 0.9.0.5 27 Nov 2015
- New : Combat decals in works. Blood on the floor and crate for explosion. The decals gets frozen or covered with bio infection over time.
- Fixed : Missing doors for Biosphere (for the future new games)
- Fixed : Drag o2 and thermal canister from slot can cause tool tip to be bugged.
- Update : West is now able to sleep with bleeding if bandaged.
- Update : West's natural body hp heal is disabled if bleeding.
- Update : Background music variation is now based on the current level's infection level as well as number of mobs in the level.
- Update : Powerpack recharge rate is now depeneds on the powerpack's capacity. Faster rates for the bigger rechargers.
- Update : Started to add some casino map tiles.
Release Note : Version 0.9.0.4 26 Nov 2015
- Fixed : Some bugs in environmental effect shader
- Fixed : Typeo in UI_Text
- Fixed : Minor bug in one of random map tile.
- Update : Added new randome map tiles.
- Update : Updated options menu for environmental effects under graphics.
Localization
UI_Text
New = setting_environmental