Developer postOriginal post (opens in a new tab)

Update 0.8.8.4

Release Note : Version 0.8.9.4 16 Nov 2015

- Fixed : Beacon bug.

- Fixed : Spawning room with empty contents.

- Fixed : Small tool tip bugs.

- Fixed : Suit durability gauge bug.

- Update : Improved speed of storage UI opening.

- Update : Added more room types.

- Update : Slightly moved time control UI so it doesn't overlap for 1280x720 resolution.

- Update : More work for Generator security turrets.

Release Note : Version 0.8.9.3 14 Nov 2015

- Fixed : Invisible barrier in some random map tile.

- Fixed : Wrong direction of objects for some random map tile.

- Fixed : Removed unusable trassh box.

- Fixed : Fixed beacon tooltip bug.

- Update : Added few more random map tiles.

Release Note : Version 0.8.9.2 13 Nov 2015

- Fixed : Invisible barrier in some random map tile.

- Fixed : Inaccessible bed side drawer by Carson hotel.

- Fixed : Unusable tap in hotel.

- Fixed : Contamination system. It will now spread and speed of spread depends on the contamination level. Low level pill is not going to be very effective
when you are fully contaminated.

- Fixed : Jonathans Lab missing locked status.

- Fixed : Beacon UI localization bug.

- Fixed : Speech placement bug for recycle and refine.

- Fixed : Condition tooltip will now update while hovering over them.

- Fixed : Beacon sprite rendering below decal sprites.

- Update : Probe is now changed to Beacon as suggested.

- Update : Pressing enter will make a new line in beacon UI.

Localization

ItemDescription

Update = 221 (Probe)

UI_Text

New = probe_title ~ probe_pickup_note to beacon_title ~ beacon_pickup_note