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Update 0.9.0.7

Release Note : Version 0.9.0.7 29 Nov 2015

- Fixed : Missing sprites in one of random map tile.

- Fixed : Inventory is not accessible if you stand in front of not interact-able objects.

- Fixed : Possible bug fix for sound effects reported by Drazzar.

- Update : Enabled map viewing during tube travel.

- Update : Disabled pause in Journal viewing while traveling by tube.

Release Note : Version 0.9.0.6 28 Nov 2015

- Fixed : Missing sprites by the elevators.

- Fixed : Mis-behaving wall sprites by the mine.

- Update : Performance oprimization for low spec computer. Shadow intensity of 0 will now bypasss processing wall shadow completely.

We will make options to control the decals so that they can be further optimized for low spec computers.

Release Note : Version 0.9.0.5 27 Nov 2015

- New : Combat decals in works. Blood on the floor and crate for explosion. The decals gets frozen or covered with bio infection over time.

- Fixed : Missing doors for Biosphere (for the future new games)

- Fixed : Drag o2 and thermal canister from slot can cause tool tip to be bugged.

- Update : West is now able to sleep with bleeding if bandaged.

- Update : West's natural body hp heal is disabled if bleeding.

- Update : Background music variation is now based on the current level's infection level as well as number of mobs in the level.

- Update : Powerpack recharge rate is now depeneds on the powerpack's capacity. Faster rates for the bigger rechargers.

- Update : Started to add some casino map tiles.

Release Note : Version 0.9.0.4 26 Nov 2015

- Fixed : Some bugs in environmental effect shader

- Fixed : Typeo in UI_Text

- Fixed : Minor bug in one of random map tile.

- Update : Added new randome map tiles.

- Update : Updated options menu for environmental effects under graphics.

Localization

UI_Text

New = setting_environmental