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Update 0.8.6.8

Release Note : Version 0.8.6.8 18 Oct 2015

- New : In game keyboard remapping! We have in game keyboard remapping at last! There are few keys you can't use :

LeftWindows
RightWindows
Escape
ScrollLock
Print
Numlock
CapsLock

There may be some other keys that you can't use that we have not disabled it for, and it may cause some error if you do. We will flash it out over the time.

Release Note : Version 0.8.6.7 17 Oct 2015

- Fixed : Fixed stat bug where a good needs condition was still causing the final body condition to become bad. ( thanks to Commander Shepard for this hard to find bug fix )

- Fixed : Door light not matching the base graphics in random map.

- Fixed : Disabled Jellyfish mob's attack when it is killed.

- Fixed : Attempt to fix crowbar madness bug. ( See forum thread ) by completely rewriting how attack logics are handled.

- Update : Increased Jellyfish's attack speed slightly.

- Update : Added slight randomness to the rotation of Jellyfish and random direction.

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Release Note : Version 0.8.6.6 16 Oct 2015

- Fixed : When West travel to the Central control for an invasion battle, if West dies during the fight, loaded level still thinks it is in the middle of
invasion battle.

- Fixed : Circular invasion gauge now correctly reflects the time until the breach.

- Fixed : Destroyed core showing as -1 durability in the core slot UI, instead of empty item.

- Fixed : Research upgrade slot showing as level 1 when you load the game no matter what is actually in the slot.

- Fixed : Sometimes wrong calculation for total infection rate is displayed. (float to int conversion error)

- Fixed : Pause menu button had save button enabled during invasion battle.

- Fixed : Missing knock back attribute on melee and ranged weapon for item detail. UI_Text added.

- Update : Small child brain bugs are dies when parent dies. This should make things a bit easier if you are being overwhelmed by these bugger.

- Update : Adjusted number of invasion units according to the recent changes to the max population per level.

- Update : Added sound fx for showing warning UI.

- Update : Increased time for the invasion forces to arrive at the Central control.

- Update : Increased term for each possible invasion.

There are two stages in the invasion. First it takes different time for invasion force to arrive to the Central control. Once they have arrived, West has 3 hours to get to the base. If West does not arrive at the Central control in this 3 hours , the generator is considered to be destroyed.

When West gets to the Central control, invasion battle begins immediately. This is so that the players don't have to wait for the game play to kick in.

So actual time for a preparation is only during arrival stage. So if you guys think that this time is too short, then let me know.

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Release Note : Version 0.8.6.5 15 Oct 2015

- New : Final evolution level for melee and ranged mobs! We want to call this final one as pre-Martian and it is the level where both melee and ranged one evolves to. The unit still needs more polishing and add effects + sounds but we wanted to put it in the game to test it out.

- Fixed : Start button on the second stage of Biocombiner not working.

There seems to be "empty item" bugs happening in the game, but I was not able to catch when and how that happens. If someone knows how to reproduce such bug, please let me know.

On next week, I will be polishing the rooms used in the random map. Adding more and fixing the existing ones.

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