We are working through series of BETA builds to fix some bugs and working on the major purification update. There will be separate purification branch to test that update for the invited party. More news on this will follow.
Thanks!
Release Note : Version 1042 24 Feb 2016
BETA
- Fixed : Sometimes tram won't arrive (but you can still spawn on the platform.
- Fixed : Strange Viking plaza show cases not lootable bug. I still don't know what causes it but I have implemented safe measure to correct it after the game's load.
- Fixed : Turret status label localization position issue.
- Updated : Item description can now have line breaker. Thanks for the suggestion!
- Updated : Dragging items from inventory into tactical slots will now work regardless of the item category. This is new feature so it is subject to some bugs.
- Updated : Infection rate calculation has changed a bit. The locations has better min o2 and temperature and it has some effects on the infection rate. The old save games may have some wrong values in them. But all future new games should have this update.
Release Note : Version 1041 24 Feb 2016
BETA
- Fixed : Cancelling crafting process only returned materials for 1 item.
- Updated : Updated various localization files. Thanks guys.
We are in the middle of creating purification update. So there "could" be some bugs creeping into the game while we are adding the features and polishing them.
Release Note : Version 1040 21 Feb 2016
- Fixed : Another attempt to fix forever invasion. It should always end invasion now.
Release Note : Version 1039 20 Feb 2016
BETA
- Fixed : Another attempt to fix "Box" title for the containers. These fixes may not work properly for other types (eg dumpsters)
- Updated : Vsync option now requires a restart to prevent losing mapping on some computer.
- Updated : Attempt to make minimap rendering faster by reducing texture size from 2k to 1k. This is experimental.
- Updated : Item detail stats description can now be in multi line.
- Updated : Removed a room design that can cause disappearing of its funiture objects.
Release Note : Version 1038 19 Feb 2016
BETA
- Fixed : Player icon not disappearing when hud minimap transparency was set to 0.
- Fixed : Mine and farm queue had wrong queue limit text on level 4.
- Fixed : Wrong icon sprite for vodka.
- Fixed : Wrong icon for the crafting facilities.
- Fixed : Possible fix for localization issue for the container titles.
- Updated : Switch around crafting facilities so they are more consistent with the others.
- Updated : New wall rendering for minimap! I think part of the reason why some people are having difficult times locating the chips etc is that the minimap could sometimes be over looked so that the player was thinking they had explored the area. Now with wall rendering this confusion will be greatly reduced. However, this comes at the cost of some performance. Nothing modern pc can't handle, but it still needs to render the walls again.
- Updated : Changed fog texture format from jpg to png file. This could reduce save game size a bit in some cases and produces better loseless fog maps. This change was required for the minimap wall rendering.