Hello, friends! I'm happy to announce that I have released version 1.2 for Lucid Awakening 2. There are a lot of big fixes and changes, so stick with me.
The main inspiration for a big update was from two people I met at MAGFest who told me they had trouble distinguishing between the Pure and Veil icons because they are color blind. I felt bad because I had never really even considered that before, so I'm glad someone let me know. I had taken the one guy's email address; I sent him a screenshot of the new icons and he said they are incredibly easy to distinguish now.
I decided to take the opportunity to just go ahead and release a big update that would fix a lot of the issues that bugged me, or new ones that I hadn't thought of until people brought them up in a face-to-face direct feedback setting.
Here is the giant list of changes and fixes in this patch:
Major
• Pure/Veil icons more easily distinguishable (particularly for color blind players)
• Flux is now a command on the battle command list (under Items). You can also still just press the Shift key to Flux
• Enemy HP/Action bars properly placed above enemies
• Name is now highlighted during battle for currently active party member
• Tweaks to many Souls/skills/enemies/bosses/equipment
Minor
• Visible enemy encounters have been decreased in most areas
• Fancy new Dual Soul menu icon
• Some attack animations have been changed
• Some text that was being cut off has been fixed
• Special Avarice shop option name changed
• Chance of missing decreased
• “Lucid” Fragments now named “Special” Fragments in Equip menu
• Potency of most healing items has been increased
• Prices for some items have been adjusted
• Some items have changes to their names
• Soul descriptions when first obtaining a Soul have been modified; added for all Souls
Souls/Skills
Hunter
o Aerial Shot -> Wing Clipper
o Beast Killer -> Feral Slayer
o Reptile Killer -> Scale Piercer
o Removed Aquatic Killer
o Type-specific skills deal reasonable damage to all enemies, but high damage to the respective types of enemies even if they are Pure
Herbalist
o Uproot: Now deals reasonable damage to all enemies, but high damage to plant-type enemies even if they are Pure. Animation has been shortened
Assassin
o Wounding Venom: Applies to user every time (bug prevented it from applying sometimes). Bug caused this skill to not function properly; it didn't actually increase your critical hit rate. Now it increases your critical hit rate by 60%
Prophet
o Attack: Standard attack now attacks all enemies
Dark Mage
o Mystery Medicine: Heal potency has been reduced. Scales slightly better with Spirit stat
Saint
o Revive -> Resurrect: Takes longer to cast, but restores more HP on raise
Monk
o (New) Soul Return: Raise one ally from KO with a decent amount of health. Shorter cast time than Resurrect, but not as much health restored
Brawler
o Brawler weapon power has been reduced. Still has excellent damage potential due to attacking twice
Dreamweaver
o Awaken: Faster cast time, but does not restore much HP on raise
??? (Omitted for spoilers)
o "Pride’s Rage" skill will give the effect 100% of the time (was inconsistent before)
If you have any questions, issues, or concerns about this patch or the game in general, please let me know in the forums. I love hearing from you guys and communicating with you.
Thanks so much for everything, friends.
-Matt