
World Event Logs
Split event logging into separate World Events and Combat Logs tabs
Combat-specific messages (like summons and gear changes) now appear in their own dedicated log
Improved readability with scrollable, color-coded displays for different event types
UI and Visuals
I see, you see, we all see the end me!
UI automatically updates to reflect the currently controlled character's inventory, skills, and hotbar
Added new style resources for inventory panels, menu buttons, and hover effects with rounded corners and color schemes
Hotbar now initializes more reliably with persistent connections to skill and inventory updates
Expanded medieval town tileset with new dungeon floors, outside terrain, and physics-enabled grass for better collision
Simplified character selection flow, focusing on adventurer choice with automatic pet handling in relevant modes
Hotbar slots clear visually when empty, preventing ghost icons
Tooltips enhanced to show projectile speeds and use consistent signing for stat modifiers
Melee tooltips now focus on core stats without attack type display
Items and GEAR
Why yes, I did say gear in all caps! if you spend the last week trying to build it yourself, you would know why too. Also, no potion changes this time!
Weapon stats rebalanced: Axes and spears emphasize strength/dexterity hybrids; magical weapons favor intelligence/wisdom
Gear generation now supports SpellPower rolls on magical items like maces, daggers, and off-hands
All gear and weapons can now roll SpellPower bonuses during generation
Existing magical weapons like staves, tomes, and orbs gain automatic SpellPower scaling
Characters restore full health, stamina, and mana upon equipping new gear
Added three new legendary items with unique effects and lore:
Void's Intent: A void-attuned grimoire that boosts intelligence, wisdom, and spell power for illusion masters
Saki's Dress: Charisma-focused body armor with defensive properties and kitsune-themed enhancements
Serenity: A masterwork wakizashi wielding massive damage and dexterity bonuses, exclusive to advanced ninja classes
Skill Changes
Yes, more balance. face the music!
Air Dart
Speed: 150 -> 250
Cooldown: 0 -> 0.5
Aqua Bolt
Max Range: 120 -> 100
Ember Flame
Base Power: 8 -> 10
Resource Cost: 8 -> 12
Cooldown: 0.5 -> 4
Slice
Base Power: 4 -> 5
Resource Cost: 8 -> 25
Water Whip:
Max Range: 50 -> 30
Cooldown: 1 -> 0.65
Etcetera
Players can now seamlessly switch camera focus between the adventurer and pet using a dedicated input
Introduced new "SpellPower" stat that enhances magical damage output for spellcasting characters
BUG FIXES
Fixed hotbar not updating properly after inventory changes or skill book modifications
Resolved issues with agent assignment in different game modes, ensuring consistent UI ownership
Corrected save system to properly store and load separate world and combat events
Fixed tileset polygons not applying correctly to grass and floor tiles
Addressed cooldown bars and quantity displays showing on empty hotbar slots
Multiple fixes to skill resources preventing inconsistent ranges, costs, and element types
Improved camera limits and scene management for the expanded Drestor Town map
Pets now properly assign to adventurers during summoning with improved event messaging
UI agent switching ensures hotbars and inventories update dynamically between characters
Better error handling in hotbar and inventory updates to prevent invalid instance crashes
Removed outdated tutorial dialogue for a more streamlined new game start
