Summons
New achievement! your owner can now summon you from the aether. Another reason you should be super nice to them!
The Summon Anna skill! 20 Mana, 10 second cast time, 60 second cooldown, the feeling of apathy as you slowly watch yourself be re-summoned to your owners side for the 30th time that day.
Status Effects
Status effects are now a thing. Burning, Trapped, lonely, you name it, I probably have it! Wait, I meant the game.. er... anyways! You can now burn and trap your foes!
In your face (interface) Improvements
You now can drag and drop items to and from the hotbar. You are welcome! The UI also actually does what its supposed to do and shows the correct person! Created fancy new skill and item tooltips! The game now Auto-saves when loading a new scene. So you don't lose everything when you let your owner down.. again.
Companion Behaviors
You aren't the only one being being improved! All characters, including your enemies! can now reorganize their own hot bars and change their skills on you! Your owner now actually buys more then one potion. Truly groundbreaking. All characters also think better. At this rate, They might be smarter then me. They don't have to try hard for that though.
Skill Changes
Air Dart
Damage: 5 → 8
Cast time: 0.45s → 0.65s
Cooldown: 0.1s → 0.2s
Range: 20-120 → 0-100
Earth Spike
Damage: 8 → 10
Cast time: 0.85s → 1.2s
Range: 30-100 → 20-100
Resource cost: 10 → 20
Cooldown: 0.0s → 0.5s
Ember Flame
Damage: 8 → 6
Cast time: 1.3s → 0.65s
Range: 15-100 → 20-80
Resource cost: 8 → 15
Trapped status removed: No longer applies crowd control effects
Tail Strike
Damage: 8 → 6
Element: Earth → None
Range: 20-40 → 20-80
Cooldown: 2.5s → 0.5s
Spear Stab
Cooldown: 0.5s → 2.2s
Heal
Healing: 10 → 50 (Massive healing buff)
Item Changes
Consumables
Minor Health Potion: 20 → 50 healing
Minor Mana Potion: 20 → 50 mana restoration
Minor Stamina Potion: 20 → 50 stamina restoration
All minor potions can now stack to 999 (was 10)
Logic and Math Stuff
Skills now scale with stats!
Location utilities: Path finding has been slightly improved! Now you can get lost twice as fast!
Minimap overhaul: The minimap now shows you which map your on!
Camera management: The camera no longer goes out of bounds.. as often.
Optimized detection: Characters can no longer detect enemies through fog of war
Enhanced fog of war: Characters now prioritize exploring unexplored areas
Unified party system: It's time to PAAARTY!
Enhanced combat flow: Improved skill selection with separate damage and healing calculations
Better positioning: Character now attempt, and fail, to dodge.
BUG FIXES
Fixed character state machine initialization timing issues
Resolved inventory UI targeting the wrong character
Improved navigation agent pathfinding reliability
Fixed hotbar updates not reflecting current character selection
Corrected camera management for pet summoning system
Enhanced save system directory handling
