Developer postOriginal post (opens in a new tab)

V0.8.3.7 Bugfixing and First Contact Patch

Patch Notes for V0.8.3.7 (Build ID: 737508)

While working on Diplomacy Patch #1, we took the time out to fix a number of critical and non-critical bugs and crashes. This patch deploys fixes for those bugs and we've rolled in the first part of the Diplomacy Patch with a new First Contact algorithm, music, and new race effects. The rest of Diplomacy Patch #1 is expected by Friday this week.

We've also timelined out the rest of the entire project and are now aiming to release weekly feature patches from now on as we work toward release. More information about our development schedule will be released in future announcements.

  • Optimised image loading slightly
  • Rebuilt the Music system so that all music is loaded on launch and stored in memory to reduce memory leaks during gameplay.
  • The Planet, Diplomacy and Galaxy screen are all force-preloaded at the start to reduce memory leaks.
  • The partially translucent race images on the New Game screen have been removed. This screen now uses the standard image and a shader to create the same effect but save memory.
  • Created new shader effects for each race. These are now used on the diplomacy and New Game screens to give some immersion
  • Updated all the background images to new high quality images
  • Built a new Slider options system and added two new sliders for music volume and sound volume to the options menu
  • Implemented the Better First Contact algorithm, which detects what type of ship made contact and adds or subtracts bonus favour based on whether it's a military ship, ambassador ship etc. This also opens the diplomacy screen with a message depending on how you made contact. (Placeholder messages for now)
  • Added music to the main screen and diplomacy screens
  • Implemented a music fade system so that music doesn't change abruptly but fades in or out.
  • Fixed an aspect ratio bug on the New Game Screen
  • GameOptions.playmusic no longer disables music. Instead, music volume being 0 achieves this.
  • Fixed the position and scale of the various windows on the diplomacy screen, which broke when you changed resolution
  • The position, scale, and shader effect of each of the race images can now be manually tweaked through a txt file for anyone who might want to mod the game.
  • All diplomacy and first contact messages are now loaded from files in case modders want to change them.
  • Created a new modular popup window with an optional image in the corner and optional input box, and converted most of the game's popups over to the new system.
  • Fixed the bug where the resource window is closing when you colonise another planet
  • Added info about the planet to the colonisation confirm window
  • Fixed bug where the city tooltip could say "It has 0 research lab" for your capitol city
  • Fixed bug that allowed soil Enrichment to be applied to the same hex multiple times within a farm
  • Added text to the Artifact Excavated popup to explain that it will continue to give a 100% boost to RP/turn
  • Fixed a bug where geothermal power plants always generate double energy as long as one on the planet is on a vent.
  • Fixed a bug with placing multiple instances of the same building where only the first building of a certain type placed consumed metal.
  • Fixed a bug where some starbases can only be built once per star system instead of once per planet
  • Shipyard build queues will now persist through saving and loading the game.
  • An amber population warning now tells you when you need more food for your population

    Cheers,
    -- Brendan