Street Crime Mission – Patch Notes
AI Improvements
- Fixed the AI aggressiveness bar so enemy behavior now scales correctly
- Resolved issue where the enemy car icon in the HUD was hiding vehicles—icons now display clearly without obstruction
Code & Performance Optimizations
- Refactored mission scripting for smoother frame rates
- Reduced load times when spawning multiple AI units
- General bug fixes and memory optimizations under the hood
New Sound Tracks
- Added three high-energy background tracks tailored for chase sequences
- Updated in-mission ambient sounds for more atmospheric tension
Thanks for playing and sharing your feedback! Keep patrolling the streets, and watch for further enhancements soon.
