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Repairing and Taking Over Vacant Buildings in Beta

I noticed quite a few people were wanting to set up bases in different parts of the map, so I decided to make that a bit easier by adding the ability to take over buildings (such as houses and restaurants) that don't belong to another community. This is now available in the publicbeta branch.

It's been a pretty common feature request ever since I released the game. I was never quite sure how to implement it as I always felt there needed to be a 'cost' to it - you shouldn't just be able to click on every house you see and take it over (apart from being a bit silly, it would cause some problems for the AI).

In the end I decided that taking over a building means you have to board up the windows, which requires wood. So get some Wood Planks, go up to the building, equip the Toolbox, and press the Alternate Action button and the character will get to work boarding up the windows.

Repairing is another feature that gets requested from time to time so I've taken the opportunity to implement that in a similar way, using the same code, except it removes the damage scorch marks instead of boarding up the windows.

You can use the public beta by right-clicking on Survivalist in your Steam library, clicking Properties, going to the Betas tab, and selecting publicbeta on the drop-down.

(Please note: savegames from the latest publicbeta version will not be playable in older versions of the game, so it might be worth backing up your saves before switching.)

Here's the changelist so far:

  • Added option to repair damaged buildings, take over vacant ones (To use this, equip Toolbox and target the desired building).
  • Added support for different languages. There are now partial translations of the game in Spanish, Hungarian, and Polish!
  • Changed font to Open Sans (to support special characters in those languages)
  • Changed fail conditions for certain quests that tell you to go to a building to get insulin, to not fail if Alice dies, as the insulin could still be useful to sell
  • Changed pathfinding to give up less easily in certain situations
  • Fixed crash in melee attack AI code
  • Fixed crash when trying to place fences outside the confines of the world
  • Fixed zombies spawning from spawn points that have been built on