Version 1.0.2 Update
This version addresses the following bug fixes/updates
In previous version, when "Show Collectibles On Map" was enabled all collectibles ended up being hidden after viewing the map
In the last update, I reversed the Scarecrow difficulty speeds (from Easy = slow to Easy = fast) to make it faster to banish the Scarecrows; but this led to far more frequent encounters with the Scarecrows. Rather, now the Scarecrows move at the same speed, regardless of difficulty, but after a Scarecrow has been banished, it now has a delay of 1-3 minutes (dependent on difficulty) before it will resume stalking the player.
In previous version, enemies were not being dispelled if a Vinetacle attack was initiated
Fixed bug where Orange Pumpkin Score was not being saved
Fixed bug where Pumpkin lights were not displaying when loading a saved game
Fixed bug causing collectible pickup SFX not to play in levels 3-5
Switched gamepad controller inputs for Sprinting/No Clipping (L2 / R2) to mirror the corresponding Pumpkin UI images' locations in the HUD
Fixed bug preventing the Navigating Blind and Slaughterer of the Innocent achievements from being granted
Updated Jack-O-Demon attack so that it follows player, rather than focusing on where the player was at the start of the attack (sorry, guys..but it's the final boss...can't make it THAT easy, lol).
Update to the Update:
Identified a bug with the character teleportation system after pushing the update live, that bug has now been corrected.
Update to the Update's Update:
Identified and corrected another bug where if the pumpkin timer has timed out when the next level is begun, all pumpkins were automatically destroying themselves.
