Wanted to let everyone know of a few opportunities coming up very soon (very soon, in fact) to try out our latest demo for The Church in the Darkness.
Game Developer's Conference
The annual Game Developer's Conference is next week in San Francisco and we will be showing a new build featuring some characters you haven't met before. There's two primary places you can check out the game.
GDC - The MIX
If you're in San Francisco we'll be showing the game at the MIX event, held Monday March 19th from 7:30PM-11PM. Note that you don't need a GDC badge to attend, and it's free. Find more information right here:
http://www.mediaindieexchange.com/event/gdcweek2018/
GDC - Intel Indie Game Lounge
If you're at the GDC Expo itself, we'll also be showing the game on the Expo Floor inside Intel's booth, called their Indie Game Lounge. We'll be there Thursday March 22nd from 10 to 2. Come join our following!
PAX East - Indie Megabooth
And then, only a few weeks later, way on the other US coast, come find us at the east coast's largest game show PAX East. This time we're in Boston, April 5th-8th.
Last year we met a lot of cool folks at PAX East when we just had a little kiosk in the back of the hall. But this year we'll have a full booth and we're super glad to have been selected by the Indie Megabooth to be featured in their unique curated space. Thanks to those good people for welcoming our little jungle cult into their fold for this show.
And if you want to see all the other games in the Indie MEGABOOTH this year, here's a amazingly long trailer to give you a taste of each one. Look for us at the 9:25 mark
https://youtu.be/yvnNIlJgtBk?t=565
I realize not everyone can make it to these events, and after we'll be posting some good wrap ups afterword.
And two final things...
We passed a large internal milestone recently - with our full game playable, we have started getting a few trusted developer comrades to play the full game. This is essential for some expert feedback and for us to identify which parts are most in need of polish and clarification, so the narrative works as well as we want it to when you finally get your hands on the game.
I try to explain our shipping situation as often as possible, because it's the question we still get the most: we're working hard to ship this year, with a game we feel good about, and we want to announce the exact date only when it is completely locked in. But yes, we know everyone's ready to play the game. No one more than us.
And for now, it keeps getting hotter in the jungle...
- Richard