This is from a little while back, but we never posted it here. It's one of my favorite stories that's been written about the game, because the author (Dave Tach) really got what we're going for. So I still thought it was worth sharing with you fine folks.
Here's a snippet:
It's 40 minutes into my conversation with Richard Rouse III before I finally figure it out: The Church in the Darkness doesn't have a story. Rouse, currently an independent developer but formerly of Ubisoft and Microsoft, tells me that he gave his upcoming game characters. He gave it a setting. He gave it a setup that, depending on how you feel about the tenets of socialism, might piss you off or confirm your suspicions. Ultimately, though, once you infiltrate The Church in the Darkness' South American utopia, the story will burst into variations on Rouse's themes like fractal artwork. And that's when it dawns on me: I'm the story. You're the story. Imagine you're a man. Imagine you're a woman. Doesn't matter. Point is, you have a sister. She has a child. You have a nephew. Or maybe a niece. Alex. It's the late 1970s, and Alex's mom — your sister — is worried. Alex skipped town — skipped the country, in fact — to follow the Collective Justice Mission. Alex is in South America, because that's where the Collective Justice Mission is. That organization holds some controversial beliefs about God and government and guns — but maybe not in the way you'd think. In the game's debut trailer, the co-founder of the Collective Justice Mission warns his flock about the impending invasion from do-gooders who won't leave them alone. He reminds them of their God-given right to live in a socialist society — and to defend it at the point of a gun. It's a cult. And you, Vic, are going to find Alex.
Read the full piece here:
http://www.polygon.com/2016/3/15/11236620/the-church-in-the-darkness-god-guns-socialism-interview
And as always let us know what you think!
- Richard