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Finding our Fellow Traveller

We're back from a great PAX West here in our hometown on Seattle, which was another great chance to put the build in front of players. In the last few weeks since the show, we've been polishing some edges off our build. We've got two big pieces of news we haven't yet posted here on Steam. The second will come at the end of the week, but the first I thought we should share now.

We’re happy say we’re partnering up with Fellow Traveller to help us publish The Church in the Darkness!

The Australia-based Fellow Traveller is perhaps best known for publishing games like Orwell and Hacknet, two mature-oriented titles that tell unconventional, challenging stories. The good folks at Fellow Traveller have been fans of The Church in the Darkness since our announcement, and we all feel our game is a great fit with their lineup. We decided it made a lot of sense for us to partner up with them to make the game as strong as we all want it to be and also make sure it gets out into the world as smoothly as possible.

It was great to do PAX with the help of Fellow Traveller because we not only showed the game in our own, jungle cult compound themed booth, but also in theirs. And while we played the game on controller in our booth, in Fellow Traveller's we had it playable with keyboard mouse for the first time. And we feel it went quite well! We're looking forward to continuing to work with them as we march inevitably toward launching.

So that's our first big piece of news for the week. For the second piece of news check back on Friday and we'll have long awaited updates on our ship date and when you can play our game...

And as always, thanks for your patience.

- Richard