We are happy to say our version 1.1 is now live!
New in this update, you will find:
- Moved around a few buttons on the controller: now Throw a Rock is on Right Bumper, the gear inventory is on Left Bumper, and the notes inventory is DPad left. This means you'll never again accidentally throw a rock when you meant to subdue someone! Take a look at the controls screen in game to see the new layout.
- Now when you press and hold Right Bumper to throw a rock, you go to into a "rock aim" mode, which will allow you to aim it wherever you want without raising your gun. Then release the button to throw. This works on keyboard too, with whatever you might have mapped Throw a Rock to.
- Further adjustments to how the aiming works with rocks or with guns - we find it feels a lot better. This combined with the rock-aim mode mentioned above has made our rock throwing a lot more accurate.
- Did a big pass on guard variation throughout Freedom Town, with some variations to their behavior that change up more after you achieve endings. We also made the guards smarter about getting distracted by rocks, so be careful with your throws.
You can check that you have latest version by the spotting the number "v1.1" in the upper left on the Settings menu.
We feel good about this v1.1 release - this is our fifth update to the Steam build since launch. For those of you catching up, here's a round-up of some of our changes from previous updates:
- New version of the PA voice over system that ensures less repetition, so you won't hear lines again for a much, much longer time. And as part of that you will hear "The Working Song" a lot less (one of our more persistent requests...)
- Searched around our archives and found a small group of Isaac and Rebecca Walker lines that weren't in the game before, which are now added to the PA system in various places.
- More logic changes that make sure each game you start has guaranteed differences from your previous game. Previously, some unlucky players would get served up a very similar game twice in a row.
- Ability to skip through conversations and narration bits, so if you're on a replay and want to move faster through a conversation with one of the friendly characters, you can.
- Fixed ending logic problem where if you had non-lethally subdued Isaac or Rebecca, the game would sometimes think you had killed them. Many people brought this one up too...
- For PC/Mac users, Vsync options on the Graphics settings screen. We have more graphics settings updates planned, let us know if there is another that is high priority for you.
- Much-requested multiple volume sliders for conversation, loudspeakers, sound effects, and music all separated, so you can balance and mix the volume how you like it.
We still have some more promised changes on the way - such as some colorblind support - that we will be working on next. As always, let us know what you think of the changes or if there's a fix you've been hoping for that you feel has been overlooked so far. We've got a great thread in the forums for that:
https://steamcommunity.com/app/339830/discussions/0/1643170269575444394/
Thanks to everyone who has played the game and left all the helpful comments so far - we're glad to have addressed so many of the issues and think now's a good time to try it again.
Because, still, Isaac & Rebecca are waiting for you in in jungle.
- Richard
Director/Designer/Writer on The Church in the Darkness