Dungeon Rework
Dungeons have been completely redesigned into a faster third-person experience. The new system focuses more on movement, skill usage, and player control instead of relying heavily on luck. Runs should now feel quicker, more active, and much more fun.
New Attributes
Added new attributes that can appear through progression and upgrades:
Quantity
Slide Speed
Jump Height
New Skills
Added several new skills:
Poisonball
Poisoncask
Sword Fall
Sword Fall is unlocked by default.
New Building System
The building system has been completely rebuilt with a new interface and improved placement flow.
Point of Interest Indicators
Added new Point of Interest indicators for quests and important gameplay features, making objectives and key locations easier to find.
Interactable Crates
Added interactable crates to the Greenlands. These can reward gold or experience when opened.
Gameplay Improvements
Added new player movement logic with speed and momentum buildup
Added a new player camera with zoom and smoother movement
Added camera zoom in the Settlement
Improved gathering, mining, and tree cutting in the Settlement
Reworked and rebalanced all skills and weapons
Reworked and rebalanced all enemies
Added dynamic enemy health bars that show debuffs
Arrows now have different effects
Equipment can now roll multiple stats based on luck
Weapon upgrades can now drop with up to two buffs
Skill and weapon upgrades now have a chance to appear with two choices during level up
Increased the maximum enemy spawn count
Overall optimization pass, improving performance by around 30%
UI Improvements
Several major UI screens have been reworked:
Quest UI
Building UI
Level UI
Escape Menu UI
Achievements UI
Inventory UI
The Inventory UI also received several quality-of-life improvements and new key features.
World & Systems
The Greenlands received a complete redesign
The pet system has been fully reworked
The pet menu can now be opened with `P`
New breakable resource models have been added
Localizations have been added back
The save system and game start flow have been changed
The main menu now starts directly in the Settlement
The leaderboard now uses Steam Leaderboards
Changes
Pickup range logic has been removed for crystals
Crystals are now collected automatically
Resources still use pickup range
Difficulty has been replaced with Stages
Fishing has been removed and will return in the next update
Bug Fixes
Fixed a bug where the build menu could be opened inside dungeons
Fixed a bug where Radish and Corn could yield placeholder items that could not be sold
Fixed a bug where the pet could move while sitting
Pet progression is now saved correctly
