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VEGA Conflict Release Notes - 4/3/17

Rebels!

VEGA Conflict will be going down for an update on 2017-04-03 at 9PM Pacific Time. We expect this update to last 2 hours.

This release will include the following features, bug fixes, and tunings:

- Fixed assortment of minor graphical issues

- Fixed issue where notifications kept turning back on once switched off

- Fixed issue where EXAL Heavy Talonite Armor doesn’t show in BP inventory UI.

- Fixed issue where notifications deployed at original build time completion and not the reduced build time completion when players receive Alliance Help.

- Updated XP values for T6 Hulls and Equipment, so all Xeno Division ships - including the Punisher Cruiser - should start at Level 70 (Please note: the fleet level will not automatically update. Removing and adding a ship to a fleet will cause the fleet level to update).

- Added crafting recipes for upgrading Swarms

- Recipes must be researched in Arms Lab before they can be used in Workshop

- Added crafting recipes for T6 Core Fusion and Flagship Armament Fusion.
Recipes must be researched in the Ship Lab before they can be used in Workshop

- Functionality added to Mobile to view and select player fleets that are hidden by being stacked (press and hold top fleet to view all stacked objects and select which one you want).

- Ionized Optics made more potent (removed under-the-hood armor damage penalty)

- Brimstone Weapon ranges updated to accurately reflect their explosion distance

- Brimstone Torpedo (ship version) - max range of 3000m

- Brimstone Torpedo Turret (base version) - max range of 5,040m

- Cluster Missile changes (affects all versions of the Cluster Missile)

- Deviation reduced to 20% from 40%

- Firing pattern is changed - now fires 5 projectiles over a very short burst (0.15 seconds) with a 1.85 second cooldown

- Xeno Munitions changes

- Deviation reduced from -10% to -25% (Xeno Munitions I) and -20% to -50% (Xeno Munitions II)

- Shield Bypass added at +25% and 30% for levels I and II, respectively

Changes to Free-for-all level gating:

- Free-for-all ship gating is now level 55

- Free-for-all base gating is now level 45

- Added support for April monthly event

- Added support for Updated Alien Reaper Targets

- Added support for Xeno Battleship

- Added support for Rupture Beam (Energy Weapon BP)

- Added support for Heavy Rupture Beam (Energy Weapon RI)

- Added support for Xeno Rupture Beam (Energy weapon BP)

- Added support for Beam Capacitor (Energy Special BP)

- Added support for Xeno Beam Capacitor (Alien Special BP)

- Added support for EN Heavy Talonite Armor (Energy Armor RI)

- Added support for ENAL Heavy Talonite Armor (Energy/Alien Armor BP)

Notes

-- A blueprint called “Supersonic Thrusters” will be visible in your Blueprint Inventory following the update. Due to early feedback we received, the release of this Blueprint has been delayed. The stats you see are likely not final.
-- All new tech is Xeno Division only.
-- Graphical changes, stat block changes, the Swarm crafting recipes, the Flagship Armament Crafting recipes, and the T6 Core Fusion crafting recipes will not be seen on mobile until you update your version of the game.