Rebels!
VEGA Conflict will be going down for an update on 2016-12-07 at 8PM Pacific Time for an update.
This release includes the following features, bug fixes, and tunings:
- Support for the December Redemption Event
- New Reusable Blueprint weapons:
- Piercing NET Torpedo
- Brutal Echo Ray
- Added support for Alien Decimation
- Resolved an issue that prevented grouped ships from holding formation
- ‘Under the hood’ changes to ship AI
- The team has changed how the AI performs in certain circumstances
- The new AI should behave as closely as possible to previous AI, but with some changes with how AI prioritize targets
- Be on the lookout for subtle changes in behavior
- These changes will allow us to implement more interesting/fun/challenging combat behavior in the future
- Implementation of the Blueprint Drop Changes detailed here
- Revamped blueprints dialog
- The Javelin crafting recipe has been added to Workshop Level 9
- Fixed an issue that prevented Resource Asteroids from spawning correctly
- Civil War points will be awarded based on actual damage dealt
- The battle’s victor will receive a points modifier. This is currently set to 20%
- There is a mechanic to discourage exploits, but details will not be available to discourage workarounds.
- Updating high-level fleets to 35/35/30 resource split continues.
- Most high level fleets should drop resources in 35/35/30 or 45/45/10 split.
- We will continue moving fleets over to the 35/35/30 split in the next release.
- Please use this form to report any level 50+ fleets that are paying out 60/30/10
- Changed Storm Driver Turret max range to 8400m*
- Tweaked Unstable Reactor to do slightly less damage
- Arc Missile Turret DPS boost*
- Arc Missile Turret 1 - from 62 to 84
- Arc Missile Turret 2 - from 102 to 132
- Arc Missile Turret 3 - from 175 to 210
- Increase Resource Miners*
- Level XI
- Internal Storage from 1030400 to 2160000
- Mining Rate from 27500/h to 60000/h
- Level XII
- Internal Storage from 1803200 to 4500000
- Mining Rate from 33000/h to 85000/h
- Level XI
- Added an additional armor slot to Bridge 6*
- Added an additional shield slot to Bridge 7*
- Skirmish Armor has been changed to give 10/15/20% resistance to Explosive and Energy damage*
*These changes will require a client update before they are displayed in-game, but the new stats will be in effect immediately following the update.