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VEGA Conflict Update Notes 11/17

Rebels!

VEGA Conflict went down for maintenance at 7pm Pacific time on 11/17. This release contains several improvements and changes:

  • This update will include support for Bridge 6 and 7 and associated module upgrades, discussed in detail here: https://community.kixeye.com/discussion/670000 Changes to new base defense weapons to fit more in-line with established base defense norms. This should not change the effectiveness but further reward good piloting.*
  • Wave Driver Turret DPS 43/75/124 Range 4400m - 9300m Speed 1800m/s
  • Brimstone Torpedo Turret DPS 90/140/210 Range 3000-8400m Speed 1800m/s Projectiles now detonate at their correct range, inline with the ship version.
  • Storm Driver Turret DPS 90/160/255 Range 2500-7600
  • Support for new reusable items: Infernal Gatling Ray. Infernal Vector Torpedo. Infernal Wave Driver.
  • Support for the next iteration of Alien Mobilization Selectable public co-op assistance. New prize options: New Infernal Demon Corps Weapon prizes. Lowered store cost of crafting material prizes. Removed gold-bronze strongboxes. Added direct redemption of reusable weapons. Level 40 and 45 co-op targets. Updated level 65 and 70 co-op targets to present a new challenge for elite players. Elite level 75 single-player target. Alien targets now have reduced sector aggro ranges.
  • Tweaks to Skirmish Armor: Remove Explosive Resistance* Resistance changed to 3/6/10% energy resistance.*
  • High level sector targets now grant resources at a rate of 35% Ore, 35% H3, 30% AM.

*Due to Apple’s release schedule, users on iOS may not see the visual aspects of some of these changes until the VEGA Conflict app is updated. However, all of these changes will be effective on the back end and iOS players will not receive any advantage/disadvantage.