QoL changes:
-PgUp and PgDown cycles through all characters correctly as well as switches to “idle-rpg” mode when no character is selected
-When moving to a new zone, the selected character will now remain persistently selected in the new zone
-Sounds updated for weapons hitting/ missing, “Whirlwind”, purchasing/selling, inventory, and equipping/unequipping items
-Stamina appropriately shows in stats screen
-Stats screen improved visually
-Area descriptions now included under hotkey “F”
Bugs:
-F2 hotkey for settings doesn’t show random pop-ups
-Traps no longer cause damage even when game is paused
-Fixed sprite issues with human female cleric
-Fixed non-responsive side-buttons when Help, Pause, IconHelp, Bar Show, were clicked
Gameplay changes:
-Item data now flagged as “Magical”, “Holy”, “Cursed”, and “Unique”
-An NPC can only possess one type of unique item at a time.
-Improved proc rate of weapons with extra damage (i.e. pure/fire/ice/lightning) and weapons with this can now be used with “Whirlwind” skill
-Fixed ‘Shield Bash’ to proc appropriately as well as added sound-effect
-Some faith-based spells will change depending on if a character is Unholy or not
-Guardsmen have gained the “Dash” ability, and lose the “Heal” ability.
-Drinking beer provides ‘beer goggles’ and cures blindness, but reduces Stamina
-Spiritual Force spell affects Unholy characters’ HP/MP/Stamina
-Unholy NPCs wearing Holy items will get punished by a Spiritual Force
-Likewise, normal NPCs wearing Cursed Items will have faith, combat, casting, and hunger negatively affected
-Cannot earn EXP beyond level-required EXP
-Imps start with 50% fire resistance
-Balanced racial encumbrance bonuses
-Yellow (stamina) and Green (cure poison) potions implemented into the game
Spell changes:
-New skill “Dash” granted to Warrior and Barbarian characters that provides a brief burst of movement speed without costing AP. This will help close-in on ranged attackers who may be kiting you.
-New spell “Curse” granted to all “Unholy” characters that decreases a target’s combat, casting, accuracy, and faith stats
-Balanced damage output of direct damage spells
