This update focused on intuition and convenience
1. Change the ending
We have slightly changed the existing bad ending method
The bad ending won't be funny anymore
2. Fix small bugs
It eliminated the phenomenon of falling from certain anomalies.
3. balance patch
We have changed the mechanisms of some anomalies.
By the way, As a result of checking the play data,
it was continuously confirmed that certain anomalies on the first floor
were not identified and returned.
Many people went back to our design, but misunderstood this as a bug
In this area, we confirmed that there were no bugs due to continuous checks
The first floor is designed to be difficult, so we would like you to play it more closely on that floor.
We will continue to check this part, and if that floor is too difficult, we will change it later.
Thank you for playing our Ninth Hotel
