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Sneak Peek @ 0.0.9 Change Log

UPDATE : Sneak peek of some of the change log in 10 Years After

Change Log : 0.0.9

Upgraded to unity 5

New main menu

New Loading screen

New world (now 1 big map) 8km square

New player legs system

Updated inventory and crafting system

Added Factions

New time of day system

Added in game achievement system (steam achievements to follow)

New NPC Characters:

1. Tony

2. Jimmy

3. Alfie

4. Liam "Bear" Royal

5 . Richard

6. Jack

7 . Paulette

8 . Josh

9. Jacob

10. Kyle

Added Drivable Vehicles:

1. SUV

2. Truck

3. Bus

4 . Van

6 . Sedan

New Wenlock Prior area

New wastelands Area

New PineWood Town area

New Trees and grass

New spawn system

New infected AI system ( no more getting stuck behind objects infect will work out another route)

Lots of new quests

Added Waypoint system to help you find your way

New pause menu integrated into inventory system

Added some new infected types

Added new crafting materials : pan/cloth/sticks/metal scraps/ductape

New NPC's aware of big events i.e you kill certain main characters others will react in a different way leading to different quests

Added occlusion culling to help with fps

Added new spawn system for infected and crafting items

Added Blockers when/if you reach end of map (this is temporary for now)

New ingame Music

New ingame notification system of areas

New main menu Music

New loading screen music

More to Follow......................

Stay Safe Afters