UPDATE : Sneak peek of some of the change log in 10 Years After
Change Log : 0.0.9
Upgraded to unity 5
New main menu
New Loading screen
New world (now 1 big map) 8km square
New player legs system
Updated inventory and crafting system
Added Factions
New time of day system
Added in game achievement system (steam achievements to follow)
New NPC Characters:
1. Tony
2. Jimmy
3. Alfie
4. Liam "Bear" Royal
5 . Richard
6. Jack
7 . Paulette
8 . Josh
9. Jacob
10. Kyle
Added Drivable Vehicles:
1. SUV
2. Truck
3. Bus
4 . Van
6 . Sedan
New Wenlock Prior area
New wastelands Area
New PineWood Town area
New Trees and grass
New spawn system
New infected AI system ( no more getting stuck behind objects infect will work out another route)
Lots of new quests
Added Waypoint system to help you find your way
New pause menu integrated into inventory system
Added some new infected types
Added new crafting materials : pan/cloth/sticks/metal scraps/ductape
New NPC's aware of big events i.e you kill certain main characters others will react in a different way leading to different quests
Added occlusion culling to help with fps
Added new spawn system for infected and crafting items
Added Blockers when/if you reach end of map (this is temporary for now)
New ingame Music
New ingame notification system of areas
New main menu Music
New loading screen music
More to Follow......................
Stay Safe Afters