“I’ve dreamed of making my own video game since I was a kid…”
And now that dream is becoming real with Speed Rivals, my indie slot racing game.
After fixing a major physics issue, I dived into a phase filled with excitement, frustration… and endless menus.
In this second devlog you’ll see:
💡 Will I actually finish it? Or get lost endlessly polishing small details?
If you enjoy game development, racing games, or just want to follow the chaos of creating your first indie game — this devlog is for you.
👉 Drop a comment, share your thoughts, and help shape Speed Rivals!
And don’t forget to wishlist the game:
