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Update 2.22.137 - Save Games & Restart of LAN Games

  • Engine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below.
  • Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).
  • LAN-Games: now automatically saved and can be played again at a later date (via save-file).
  • AI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.
  • Balancing: jeeps take 5x less damage when hitting trees.
  • Modding: some things have changed -> please update your maps & upload them again, thanks!
  • Modding: option to only show certain units for specific factions in editor but have them unlimited while playing.
  • Modding: option to disable tech reset for certain factions (custom config, e.g. upcoming Aliens).
  • Modding: hosted units can be permanently attached to host, with auto-regeneration always enabled.
  • Modding: underwater units with limited distance can auto-attack also.
  • Modding: option to disable scouting when auto-movement is enabled.
  • Graphics: render performance update via improved shader switching (less).
  • In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).
  • Language: latest translations added - Thanks :-D
  • Maintenance: logging system improved.
  • Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).
  • Bugfix: troops only attack what they can damage (e.g. helicopters don't attack landmines anymore).
  • Bugfix: improved logging for crashes when starting a game.
  • Bugfix: refueling was calculated wrong for large numbers (32bit integer overflow).
  • Bugfix: no melee attacks if hosted in building or movable.
  • Bugfix: air units would not (auto-)attack troops and structures if they were to close (improper target height given).
  • Bugfix: transformation effect timing wasn't always right (too much delayed).
  • Bugfix: transforming units moving into proper position when transforming to a structure.
  • Bugfix: auto-regeneration on e.g. aircraft carrier wasn't always being triggered (additional checks added).
  • Bugfix: stealth bombers should return to host quicker, without circling over target too much.
  • Bugfix: last update time for save-game was not properly updated (minor).
  • Bugfix: sound FX were not always played if they were shared with other units.
  • Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).