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Update 2.32.165 - Tele-Defense & Metal Island

  • New Ground Tile "Metal Island": a new ground tile that represents a metal island. Needs to be pre-placed in the in-game editor.
  • New "Tele-Defense Tower" and endpoint: a defense tower which teleports enemy troops to a target location.
  • Default Map: the "Deathmatch" scenarios beatified again by the Tony, the artist (last time didn't properly work). Please let us know what you think.
  • Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
  • Modding: example how to add custom research items (via custom.hjson).
  • Modding: verifying that all custom assets have a "size:" given.
  • Modding: updated research and remove irrelevant options.
  • Modding: option to remove unused assets such as graphics & sound FX via the "Remove Unused" menu entry. Only possible before release when still v1.0.0.
  • Modding: editor allows controlling enemy units during testing.
  • Modding: editor UI lists now support drag and drop (rather than the up/down arrow) to re-arrange items.
  • Manual: list of major human factions and coalitions added to the in-game manual.
  • Balancing: Walldozer has slightly reduced attack (-20%).
  • Balancing: Missile Defense (incl. Alien Missile Defense) with slightly higher cost (+25%).
  • Balancing: Power Poles cannot be captured by inverter beams (e.g. as used by Assimilators).
  • Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
  • Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
  • Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
  • Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
  • Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
  • Translation Statistics: now show also within the player stats, in addition to the language center.
  • Payment Dialog: Look & Feel of the payment popup improved.
  • GUI: some dropdown menus enhanced with keyboard search function.
  • GUI: file drop now works for certain image/etc. input buttons (where normally a file dialog were shown).
  • Translations: fixed the parser of translatable texts to also include comic bubble texts (regex didn't include the vertical line & dash).
  • Translations: make it clear that no AI-generated texts will be accepted.
  • Translations: added quite a few translations from e.g. the maps which were not yet available for translation.
  • Language: latest translations added - Thanks :-D
  • Settings Screen: elements re-ordered for clarity.
  • Maintenance: bundle batch-upload functionality (internally used).
  • Maintenance: bundle batch-update functionality (internally used).
  • Maintenance: check for negative version numbers.
  • Maintenance: reduced logging from (E) to (I)/(W) where applicable.
  • Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
  • Maintenance: showing map version when approving pending maps.
  • Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
  • Maintenance: rate limiter for username recovery.
  • Maintenance: Steam SDK wrapper updated to latest 1.10.0.
  • Maintenance: payment methods updated (e.g. Stripe)
  • Maintenance: "jsch" library upgraded to 2.28.0 (Server).
  • Maintenance: gradle build system updated with shared platform plugins and central properties file for all envs.
  • Maintenance: Droid credential library and logging updated.
  • Maintenance: Droid dependencies updated to latest.
  • Bugfix: reverted the previous default map to the latest (Tony's changes removed) as the tutorial didn't work anymore.
  • Bugfix: enabled research for all the skirmish maps available in the campaign.
  • Bugfix: Release Tracker was doing too much file I/O (on Server!).
  • Bugfix: Epic purchase restore/etc. didn't work because some dependencies were missing.
  • Bugfix: rendering line-graphs was wrong on WebGL.
  • Bugfix (Trial): Droid SignIn updated as it doesn't work for all users (unclear how to properly fix).
  • Bugfix Crashes: in animation editor when width or height was '0' (division by 0).
  • Bugfix Crashes: for drag to target when there as an integer overflow.
  • Bugfix Crashes: verification added that the break between amo bursts cannot be '0'.
  • Bugfix Crashes: preventing stackoverflow when locale lookup was called again from the same thread in a recursive loop.