Latest Update:
- Trading: display simplified & improved to show the total volume & min/max prices from last turn.
- Repairs (City): cities not at 100% strength proportionally affect commerce & taxation income. The lesser the strength, the lesser the income.
- Balancing/Mediterranean Sea (1.0.3): bugfixes (e.g. wrong bridge spots).
- Balancing/Mediterranean Sea (1.0.3): walled cities have +100% the defense strength.
- Balancing/Mediterranean Sea (1.0.3): healing speed increased (at least 50% if used).
- City Buildings: are now also show in the "Villages" tab (overview list).
- City Display/Repair: a repair-icon is flashed over the cities that need repair.
- City Display/Burning: the city was sieged or is under pillage.
- City Display/Smoking: the city's happiness is below the threshold (<50%).
- Protectorate Strips: they always show now (not just for a player's own protectorates)
- Overview Map: improved by using hexagons for rendering.
- Overview Tabs (Cities, Troops & Production): improved the display (better readable).
- Diplomacy Exploit (fixed): 2+ players could switch between e.g. Ceasefires & Alliances continuously to artificially increase their happiness without any penalty. Additional happiness penalties added to prevent the exploit/cheat.
- Smilies: "/emots" lists all the available smilies!
- Smilies added (see /emots!) :-D
- Tournaments/Leagues: a notification with the final standings will be sent to the owner/creator once a tournament or league ends!
- Translation Keys: missing keys added (mostly for the awards).
- Manual (in-game): updated (only a few parts).
- Graphics: optimized (shrunk in size).
- Bugfix: city building button was enabled even if there were not enough funds!
- Bugfix: Tournaments/Leagues that have already started are hidden from the joinable games list!
- Bugfix Crashes: while creating troops/structures.
- Bugfix Crashes: resetting tile ownership for certain tiles crashed the game.