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Update 0.9.5 - Non-Open Travel & Balancing Mediterranean Sea

Latest Update:

  • Non-Open Travel: there is now an option to restrict troop travel to only your territory/enemy territory. Please note that Scouts can still travel everywhere.
  • Leader Capture: takes wood, iron, stone & food as well (not only gold).
  • AI Bugfixes (for new map): building Harbors, Fishing Boats & Transport Ships now!
  • AI Bugfixes (for new map): fixed errors & slightly improved "intelligence" (assets distribution).
  • Mediterranean Sea (1.0.4): Balancing Wood -> ships cost more wood to build & also wood production reduced (was too much).
  • Mediterranean Sea (1.0.4): Balanced troop costs & consumption.
  • Mediterranean Sea (1.0.4): Village graphics improved.
  • Mediterranean Sea (1.0.4): Scenarios default to non-open travel. Check "Open Travel" during game setup to re-enable.
  • Game Listings: show a '*' for games where clans are allowed.
  • Download Latch: will be hidden during game-play (no worries, will still continue downloading in BG!)
  • Bugfix Taxes: setting the taxes to 0% or 150% had lost it's effect (in last update).
  • Bugfix Crashes: connection I/O objects were not properly synchronized resulting in crashes (bugfix attempt).
  • Bugfix Crashes (e.g. "Ancient Patience") for some games that ended & had coin gambling!