Latest Update:
- AI Spending Overhauled: the AI has a much improved building/spending management & should properly build farms, lumberyards etc. Fine-tuned management of military troops as well (maintenance/building).
- AI Messaging Tuned: less annoying reducing the vast number of messages that were previously sent.
- AI Normal, Hard & Inhuman: improved happiness/population management. Should be stronger!
- AI/Inhuman: slightly more angry towards human players :-P
- Mediterranean Sea 1.0.10: re-balancing (income) and some fixes, i.e. ships not requiring population as they are not in a city.
- Mediterranean Sea 1.0.10: re-balancing wood. There now is a -3% decay for wood. Some costs slightly increased as well.
- Modding: template.zip updated (please apply the latest patches to your map)
- Domination Goal/Objective: protectorates count 100% towards victory points. Also, if captured & enabled, nations are converted to protectorate states.
- Joinable Blitz/Fast Games: the list now refreshes every 15 seconds while you are on the open games page :-D
- Manual Updated: auto-deletion of multiplayer games explained.
- Chat Game Broadcasts: limited to 2.5 minute interval (was 2 minutes before). This is to reduce spamming.
- Hiding ONLINE Status: there is now an additional setting to hide your online status. It currently hides your presence in the main chat only (you will still be counted though). This does not affect game-related chats. Also, posting in the chat still works, so don't post if you don't want to get caught. Anyhow, this is a preparation for an upcoming feature showing online status information of friends/players in general.
- Banned Players: they can still create games (re-enabled).
- Translation Center/Instructions: do NOT translate tags or the special plural form markers.
- Translations: latest texts added - Thanks :-D
- Spelling fixes (misc.).
- Exploit Fixed: only human players count for betting games (no more coin farming).
- Performance: slight performance update (rendering speed/not checking screen density every loop).
- Bugfix AI: happiness sorter was not correct (loked very minor!?).
- Bugfix AI: food/cash allotments for troops were set to 0% (none) rather than 100% (normal).
- Bugfix: Joining/Disjoing a game will not re-broadcast a game in the chat. Please use the [Announce in Chat]-button once enough time has elapsed.
- Bugfix Crashes: on Windows NT the custom mouse cursor could produce crashes (should be fixed now?).
- Bugfix Crashes: translation center (login change).