Latest Update:
- Statistics: there is now a screen showing the active players from the past 24h. Statistics include (a) countries, (b) languages and more.
- Modding: advancements (ADV) can be re-enabled by selecting the "Advancements" checkbox (template parameters).
- World Map: brightness of ASEAN reduced. Please download the latest version 1.0.3.
- Game's Guide: rating classification moved from rating tooltip into the Guide (tooltip is gone).
- Game's Translation & Admin Guide: ditto regular guide can be saved as RTF-file (and then e.g. printed if desired).
- Rating: the volatility (and number of games played) is now shown in the history popup only (to reduce GUI clutter & confusion!)
- Rating Analysis: move the "Analysis" tab for multiplayer into the game info popup, i.e. [Analysis...] button.
- Window Position: enable the "Remember Window Position" option in the game to have the game window open at the same place the next time.
- Reporting Games: is only shown for anonymous games now! Please report the players, not the game!
- Chat Texts: texts such as "Game is open to join" are now translated to the player's local language setting (not in the language of the player that created the game anymore).
- Translations: latest translations added - Thanks :-D
- Translations: warning display if parameters such as {0}/{1}/... is missing.
- Texts: misc. spelling bugfixes (English).
- Texts: "peasants" changed to "population" for modern scenarios (1900+).
- Texts: "Message Board" renamed to "Announcements"
- Admins: moderators are given permission to create rated and betting games for custom games.
- Admin Guide: unverified accounts explained, i.e. not to be used for betting and cannot sponsor games!
- Memory Consumption (debug): option to turn on display of memory consumption in settings via "Render Memory".
- Memory Consumption (debug): pressing ALT+F7 should garbage collect unused memory, i.e. reduce memory footprint.
- Bugfix: "Missed 2 Turns" (during Blitz): the latest release should now make sure you only miss the turn you are actually too late to submit orders to the server (instead of 2 full turns in a row). Let me know how that goes?
- Bugfix: errors loading large maps (due to out of memory errors), e.g. the world map should maybe be gone. Improved memory management of the game.
- Bugfix Crashes: rendering battle animation when source/target location was 'null'.
- Bugfix Crashes: parameter replacements, e.g. {0}, for translated strings could produce crashes in rare cases.