Latest Update:
- Balancing: eliminating another nation will disperse 25% of the eliminated nation's assets to the eliminator (was 100%).
- Balancing: tax & commerce income slightly reduced by ~15% (adjusted from 650/2600 to 500/1000).
- Balancing: repairs and building city estates costs more stone (but less gold/etc.).
- Balancing: no building in harbors which are not at 100% strength!
- Balancing: combat strength is now relative to max. strength (i.e. 150/150 will become 100 rather than 150).
- Balancing: combat and movement speeds re-balance for different weather conditions.
- Balancing: happiness penalty of -1% is applied to a settlement only if it was attacked (other battles in vicinity do not matter anymore).
- Balancing: tax levels now 0%, 50%, 75%, 100% and 125% (rather than 0-50-100-150-200).
- Balancing: settlements need to be repaired first before troops can be built (indicated by burning fire).
- Trading (Balancing): reworked the trading system to be instant (rather than having to wait one turn). The market has a fixed amount of items, so market prices will go up & down based on availability of items.
- Modern Europe 1.0.0: added :-D
- Mediterranean Sea 1.0.3: balancing from above applied.
- Mediterranean Sea 1.0.3: expanded scenario added.
- Mediterranean Sea 1.0.3: streamlined the map to make it slighlty more open (trees, cliffs, bottlenecks).
- Weather: initial weather condition is now also applied for the 1. turn based on parameters set (was always sunny previously).
- Overview Map: updated coloring to make it more colorful & brighter.
- End Game Statistics: Happiness & Population graphs added (will have no data missing for games that have already started!).
- End Game Statistics: Total Income & Expenses listed for each nation (will have no data missing for games that have already started!).
- Event Dialog GUI: improved & also added graph which shows progress over time.
- Clan Management: there now is a [Join]-button on each clan's profile to make joining the clan easier for others!
- Guide/Modding Updated: section about which assets we accept for modded maps, i.e. "Public Domain", "CC0" or "CC-BY".
- AI Updated: better at targeting and repairing harbors (owned structures besides cities).
- AI Updated: improved troop management (also able to do modern troops, e.g. aicrafts and such).
- AI Updated: better protecting their commando-unit now.
- Translations: latest translations added - Thanks :-D
- Translations/Glyphs: missing Romanian & Chinese letters added.
- Translation Warning: you will now be warned if you are translating a language you are most likely non-native in. Also, please read the instructions!
- Translation Instructions: updated what we consider ban-worthy offenses. Translating isn't about use or you, it's to provide high-quality texts in other languages for players that are not fluent in English - Thanks!
- Translation Center Bugfix: very long texts could throw an error. The database wasn't able to index the text. Should be fixed now!
- Starting Games Early (multiplayer): confirmation dialog added so a game is not started early by mistake.
- Disjoining Rated Games: volatility will not change anymore when disjoining a rated game!
- Banned Accounts: this has now be renamed to "silenced", i.e. a previously banned account was just silenced from posting on walls and chat.
- Modding: functionality to offset map.
- Modding: please download the latest template.ZIP with the update balancing.
- Modding: removing hosted troops can now be done by clicking on the host. The host will only be removed if no troops inside are left.
- Manual Updated: public shaming, slander, defamation and such are not tolerated in the game anymore. We value everyone's privacy highly.
- Bugfix World Maps: troops can now travel over the "stitching area" of world maps that go around!
- Bugfix Stripe (purchasing): should now properly output an error for double purchases.
- Bugfix Modding: new nature information wasn't applied to existing maps (was being ignored).
- Bugfix Modding: exploration fog wasn't correctly applied to nation's detection when new nations were added.
- Bugfix Gifting: gifting maps/coins/etc. was broken. The error "no access" is gone & you should be able to gift to other players again.
- Bugfix Freezes: games would sometimes not update due to duplicate IDs causing crashes.
- Bugfix Crashes (Modding): pressing key while no scenario was selected (rare occurance).
- Bugfix Crashes: during game setup (not everything was initialized fully when called).
- Bugfix Crashes: showing the number of available maps for download (count "bubble").
- Bugfix Crashes: divisions by 0 during animations.
- Bugfix Crashes: while not properly being able to join game ('null'-pointer error).
- Bugfix Crashes: music not properly loaded.